version=pmwiki-2.2.1 ordered=1 urlencoded=1 agent=Mozilla/5.0 (Windows; U; Windows NT 5.1; de; rv:1.9.0.10) Gecko/2009042316 Firefox/3.0.10 author= charset=ISO-8859-1 csum= ctime=1159314297 host=80.109.92.43 name=Database.CanBuildWasteland rev=3 targets= text=A [[tileimp->http://www.ctp2.info/database/text/calltopower2/ctp2_data/default/gamedata/TileImp/]] with this flags can be built in the "wasteland" tiles or tiles not owned by anyone. In practice this showed that the AI will connect its cities by roads (if roads have this flag). Also AI will build forts in wastelands IF the forts have a gold or shield value. time=1242950137 author:1242950137= diff:1242950137:1163031485:=1c1%0a%3c A [[tileimp->http://www.ctp2.info/database/text/calltopower2/ctp2_data/default/gamedata/TileImp/]] with this flags can be built in the "wasteland" tiles or tiles not owned by anyone. In practice this showed that the AI will connect its cities by roads (if roads have this flag). Also AI will build forts in wastelands IF the forts have a gold or shield value.%0a\ No newline at end of file%0a---%0a> A tileimp with this flags can be built in the "wasteland" tiles or tiles not owned by anyone. in practice this showed that the AI will connect its cities by roads (if roads have this flag). Also AI will build forts in wastelands IF the forts have a gold or shield value.%0a\ No newline at end of file%0a host:1242950137=80.109.92.43 author:1163031485= diff:1163031485:1159314297:=1c1%0a%3c A tileimp with this flags can be built in the "wasteland" tiles or tiles not owned by anyone. in practice this showed that the AI will connect its cities by roads (if roads have this flag). Also AI will build forts in wastelands IF the forts have a gold or shield value.%0a\ No newline at end of file%0a---%0a> TO BE UPDATED (TBU)%0a\ No newline at end of file%0a host:1163031485=141.248.175.155 author:1159314297= diff:1159314297:1159314297:=1d0%0a%3c TO BE UPDATED (TBU)%0a\ No newline at end of file%0a host:1159314297=141.248.175.155