version=pmwiki-2.2.1 ordered=1 urlencoded=1 agent=Mozilla/5.0 (Windows; U; Windows NT 5.1; de; rv:1.9.0.10) Gecko/2009042316 Firefox/3.0.10 author= charset=ISO-8859-1 csum= ctime=1147708574 host=80.109.92.43 name=Database.NeedsFeatToBuild rev=3 targets=Database.NeedsFeatToBuild text=%0aText file: [[Units.txt->http://www.ctp2.info/database/text/calltopower2/ctp2_data/default/gamedata/Units/]], [[Building.txt->http://www.ctp2.info/database/text/calltopower2/ctp2_data/default/gamedata/Buildings/]], [[Wonder.txt->http://www.ctp2.info/database/text/calltopower2/ctp2_data/default/gamedata/Wonder/]]%0a%0aHow Used: Flag; add text NeedsFeatToBuild and the Feat found in [[feat.txt->http://www.ctp2.info/database/text/calltopower2/ctp2_data/default/gamedata/Feat/]]%0a%0aGame Function: NeedsFeatToBuild restricts who can build units, buildings, and wonders. The thinking behind here is to (eventually) allow special units, buildings, or wonders built when you have achieved a feat. Looking long term this could be a way to implement religions by ganting a religion feat when you discover adbance and allow that player to build the holy city wonder which allows unique religious units.%0a%0aSimilar code: %0a%0aImplemented by: E %0a time=1242951299 author:1242951299= diff:1242951299:1147708698:=2,5c2,8%0a%3c Text file: [[Units.txt->http://www.ctp2.info/database/text/calltopower2/ctp2_data/default/gamedata/Units/]], [[Building.txt->http://www.ctp2.info/database/text/calltopower2/ctp2_data/default/gamedata/Buildings/]], [[Wonder.txt->http://www.ctp2.info/database/text/calltopower2/ctp2_data/default/gamedata/Wonder/]]%0a%3c %0a%3c How Used: Flag; add text NeedsFeatToBuild and the Feat found in [[feat.txt->http://www.ctp2.info/database/text/calltopower2/ctp2_data/default/gamedata/Feat/]]%0a%3c %0a---%0a> %0a> Text file: Units.txt, Building.txt, Wonder.txt, %0a> %0a> %0a> How Used: Flag; add text NeedsFeatToBuild and the Feat found in feat.txt %0a> %0a> %0a6a10%0a> %0a host:1242951299=80.109.92.43 author:1147708698=E diff:1147708698:1147708574:=1,14c1%0a%3c %0a%3c %0a%3c Text file: Units.txt, Building.txt, Wonder.txt, %0a%3c %0a%3c %0a%3c How Used: Flag; add text NeedsFeatToBuild and the Feat found in feat.txt %0a%3c %0a%3c %0a%3c Game Function: NeedsFeatToBuild restricts who can build units, buildings, and wonders. The thinking behind here is to (eventually) allow special units, buildings, or wonders built when you have achieved a feat. Looking long term this could be a way to implement religions by ganting a religion feat when you discover adbance and allow that player to build the holy city wonder which allows unique religious units.%0a%3c %0a%3c %0a%3c Similar code: %0a%3c %0a%3c Implemented by: E %0a---%0a> The thinking behind here is to (eventually) allow special units, buildings, or wonders built whenyou have achieved a feat. Looking long term this could be a way to implement religions by ganting a religion feat when you discover adbance and allow that player to build the holy city wonder which allows unique religious units.%0a host:1147708698=141.248.175.155 author:1147708574=E diff:1147708574:1147708574:=1d0%0a%3c The thinking behind here is to (eventually) allow special units, buildings, or wonders built whenyou have achieved a feat. Looking long term this could be a way to implement religions by ganting a religion feat when you discover adbance and allow that player to build the holy city wonder which allows unique religious units.%0a host:1147708574=141.248.175.155