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WINNING THE LAND WAR IN ASIA
note: This is the Developer's Corner, a part of the C:CTP section of Apolyton, where members of the C:CTP development team
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A Good Week for New Things
By the way, stop reading now if you don't like getting hints :-)
River, Forest, City
So, what of it? Well, since you can never improve a city tile, you might
as well pick the best basic tile that you can find - the forested river.
Early on, this combination can produce considerably more than the next
best tile combo - nothing to sneeze at to be sure.
Gold, Gold, Gold
Nothing frustrates me like running out of gold and still having a large
population. To keep them from rioting, I have to feed them more and work
them less. I get less from my cities, and I still have to keep my workers
on low-production farms, just to keep the cities from starving. Once I hit
this stage, I know I'm in trouble.
So what could I have done? Well, for one, I could use the oceans. Oceans
are great for giving both food and gold. This is critical because I want
to keep wages high so that I can work my people to the bone, especially
early on. Oceans have pretty low production though. Even in the future
ages, shallow ocean tiles allow no undersea mines. For this reason, oceans
alone make for a large, but poorly developed cities as city improvements
take too long to build.
To make up for this, I look to combine oceans and mountains. The oceans
pay the wages of one citizen and, with nets, feed the bellies of two. The
other citizen gets to work in a mine on a mountain, which more than covers
his wage and pumps lots of production straight into the city. A few good
ocean and mountain cities with lots of nets and mines can fuel even the
most aggressive war machine.
Stack, stack, and bombard
Whatever works for you...
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or Tips and Tricks for Call to Power...
By William Westwater
May 11, 1999
For many of you, this week is E3 week. If you're here in LA, you've
hopefully lined up a pass to the show, and if you don't have a chance to
go, you've set a web shortcut to your favorite gaming magazine. For the
rest of you, who put the dreams of Call to Power over dreaming of future
games, I thought I'd share a few strategies that might make Call to Power
a whole new ball game.
Getting to know the value of our new tiles can take some time. If you
haven't already noticed, rivers rule. You can never go wrong with a river.
Period. Forests are pretty awesome too, but can't be improved easily.
However, you'll also notice that city tiles can't be improved at all!
Of course, you may not have access to the forested river. Even if you do,
you might find the forest surrounded by grassland or by plains. You can
farm these grassland and plains, and your city will grow very quickly. In
fact, your city will grow so quickly that you may suddenly find yourself
facing the greatest problem in managing your civilization - lack of gold.
Once you've gotten going, you're probably in the mood to beat up a
neighboring civilization. This is hard if you don't have the technology.
Without cannons, a city wall is ferocious. Once you have cannons, a couple
stacks of cannons mixed with musketeers can bombard most cities to their
knees. Of course, if you must attack without softening the city with some
good cannon fire, you can expect to take serious casualties.
Of course, for most of you, you may have already discovered all of these
tricks - or many others that are even more effective. I can't wait to hear
that deity is just too darn easy. Until then, river, ocean, mountain,
stack, bombard, and have a nice day.