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Renaissance Age monument screen. |
GOVERMENTS AND HAPPINESS
The goverment type you choose sets your people's expectations for Workday, Wages and Rations. The Civilization's goverment also dictaes the effects of pollution and crime, modifies the rate at which Science is researched, and moderates the effects of Military Readiness. It also determinesthe maximum size and number of cities that you can rule effectively.
WAR DISCONTENT
War discontent is unhappiness, which occurs as a result of 1) military units having left their cities and 2) military units being killed. The magnitude of war discontent depends on the goverment type, but the manifestation is always the same: unhappiness throughout the empire.
CAPITAL
Cities farther from the Capital tend to be less happy than cities neat it.
If your capital is captured, your entire Civilization suffers from great distress unit you build a new caiptol in another city.
Roads and other transportation tile improvements make distant cities happier as they can communicate more easily with the capital.
CITIZENS
The Citizens can be Workers(default, work on tiles), Scientists(increase science), Entertainers(increase happiness), Merchants(increase gold) and Laborers(increase production)
GOVERMENTS AND UNITS
The following unconventional units can be build only under a specific goverment and are destroyed when the goverment
is changed: Cleric(Theocracy), Televangelist(Theocracy), Fascist(Fascism), Eco Ranger(Ecotopia), Ecoterrorist(Ecotopia)
ATTACKING UNDERWATER TUNNELS
If you wish to move lad units into your sea cities, you will need to construct underwater tunnels. If any portion of the connecting tunnels is destroyed all units that are inside the tunnel will die.
NANINE FACTORY
This city improvement allows you to rush buy new items without any added cost - the amount of gold required to rush buy will be the same as the production cost.
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