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CTP FEATURES: INFO FROM CHAT
SeanD did a great job collecting all the new information about CTP that we learned on the CTP Programmers Chat. First there is a summary(roughly in the order topics came up in the chat) and then there are details for specific features.
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Details
| AI tactics |
| The AI will send a few light raiders to your backfield to loot and pillage as well as massive invasions. ('Tweaker', "Don't you just hate when..." thread.) |
| Animals |
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Animals will appear as 'special resources' on the map. Those we have seen already include elephants and crabs.
There will also be a 'cattle' unit (a black-and-white cow), which can be used to boost food production around your cities, but must be protected against "rustling" (stealing) by other civs. You can build it after you discover "domestication". |
| City management |
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Mr Ogre: You can set a city to try and place its population to most effectively increase trade, science, production, or city growth, and it will always try to find the best balance between what you asked for and not starving. There are buttons for each of those settings, easily accessed on the control panel...
Mr Owl: You can create, save, and load lists of units/improvements/wonders for a given city to build. |