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CTP FEATURES: INFO FROM DESIGNERS CHAT
Derek did a great job collecting
all the new information about CTP that we learned on the CTP
Designers Chat. Here is what we learned:
|Civilizations in Call to Power|
|Here's a list
of the civilizations included in the game, that were revealed in the chat.
Welsh, Scots, Irish, British, Jamaicans (led by Bob Marley), Borg, Greeks, Canadians, Portuguese, Hebrews
Around 40 total, with 36 being English affiliated.
|The combat system now works with
short range and long-ranged units, and combat is resolved simultaneously.
As Pinkbelly stated, "Once you're committed to battle, you're stuck."
Combat and Ranges
[Farside] There is also Air Support from the back line.
[Farside] You do have Overrun on the zoom battlefield. Weak front row unit can be ran over to get at the second row units.
Stacks move as fast as their slowest unit.
|The two Ecological
disasters in Call to Power are Global Warming and Ozone Loss. Players will
have the option to turn the disasters off.
of Ozone Loss
|Available government types were
revealed during out chat. They are Tyranny, Monarchy, Theocracy, Republic,
Communism, Fascism, Multinationalism, Democracy, Technocracy, Ecotopia,
and Virtual Democracy. Some special units will only be available to a particular
and Empire Limitations
|Players will be able to set the
amount of time used per turn. The turns can be as short as 20 seconds,
or as long as needed. Players will have several options for customizing
parameters for multiplayer. As of the time of this chat, serial connections
and modem-to-modem were not to be included. Hot seat is included,
along with Activision's plans to launch Activlink, a system for finding
opponents. Players will be able to do city management while other players
are moving, and chat is supported.
Multiplayer also allows players to carry over unused time to their next round. So, if 60 seconds are allotted for each turn, and you use 30 seconds on your turn, you can have 90 seconds to make your next turn.
Multiplayer Options and Features
[Pinkbelly] We have an option so that your time changes based on the number of cities that you have.
can play multiple human with additional Ai or just Human.
|Park Ranger Explained!|
[Pinkbelly] The name Park Ranger is meant to be funny. I mean, he's this super powerful weapon of destruction that the ecological fanatics of the future think of as a nice, warm, happy thing. We make the Park Ranger slow and expensive to make up for its awesome power. The Park Ranger is a nanotechnology bomb.
[Pinkbelly] Fascists have the Fascist.
[Dr_No] Fascist can use military Units to suppress the population into obedience
[Pinkbelly] Theocracy has the Cleric [and Televangelist].
[Dr_No] Ecotopia has the EcoTerrorist
for the units:
On the Controversial
Subject of Slaves, Slaver Units, and Abolitionists:
be freed by an enemy abolitionist unit. She will either smuggle them out
through the underground railroad, or start a Slave Revolt. Slaves that
successfully revolt will start a new civilization and do everything they
can to destroy you. They can also be freed by the Emancipation Proclamation
Wonder. Slaves can be protected from slave raids by being behind city walls.
However, this makes your citizens more unhappy. Your settlers can become
slaves by being captured by an invisible enemy unit--the slaver. Military
units stacked with settlers can protect them form slavers.
[Pinkbelly] GlobSat gives you worldwide radar. Space lets you see the ground.
mentioned Emancipation Proclamation wonder frees slaves worldwide.