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CIVILIZATION: CALL TO POWER FEATURE SET
This page will explore the key features of Civilization: Call to Power
and help to explain each in more detail.(Copied from an EBWorld newsletter)
The overall feature set is as follows:
Longer Timeline
Why is this cool?
* Longer Timeline
* Gorgeous 16-bit Graphics
* Undersea and Space Colonization
* Unconventional Warfare Strategies
* Multiplayer Support
* New Units, Buildings, and Advances
* Streamlined Interface
* Editing Tools
* Civ: CTP begins in 4000 BC and ends in 3000 AD.
1. Previous Civilization games ended in 2020 AD. There was no
opportunity to incorporate futuristic science fiction technologies into the
game. Civ:CTP includes a wide variety of technological advances that draw
from popular science-fiction books and films, including cryogenics, mind
control, and zero-emission vehicles. All of these advancements bring new
elements to gameplay.
2. Previous Civ games stagnated near the end because of a lack of new
technologies. Civ:CTP's expanded timeline and futuristic technologies
ensure that the game stays fresh throughout the playing experience.
* Civ: CTP supports 16-bit graphics in high resolutions (up to
1024x768).
* Civ: CTP units animate when they move, attack, and die.
* Civ: CTP features computer-generated movies for all Wonder of the
World advances.
1. Civ:CTP is the first turn-based strategy game to incorporate high
quality graphics. Traditionally, turn-based games have sacrificed graphical
detail for gameplay depth. Meanwhile, real-time strategy games have begun
to push the limits on graphics. Civ: CTP will close the gap between the two
game genres with its 65,536 color palette, while still providing the
strategic features that turn-based strategy game fans enjoy.
* Players can build colonies underwater, including cities, tunnels,
and food and mineral sources.
* Players can expand their civilization into space by building orbital
space cities.
1. None of the previous Civilization games ventured into either
territory.
2. It provides an exciting new style of play in the latter stages of a
game. Previous Civ games tended to bog down near the end because nothing
new was introduced. With new boundaries of gameplay revealed by technology,
there are now late game land grabs and space races.
3. Both undersea and space colonization open the game up to new
strategic gameplay options. The ocean floor is rich with resources, and
will provide a civilization with a huge bonus in production and food
generating ability. The space arena allows for rapid movement, and is a
setting that promotes violent battles for territory.
* New types of attacks are allowed, including religious conversion,
economic attacks, biological warfare, terrorism, industrial sabotage, and
propaganda.
1. It gives the player more strategic options. Early Civilization
games only had two styles of gameplay- militaristic expansion and peaceful
scientific research. Civ:CTP's unconventional warfare allows players to
select from a broader array of subtle choices in order to further their
objectives.
2. It makes Civ:CTP a whole new experience for veteran Civ and Civ2
players. They will have to adjust their old strategies in order to counter
these new tactical features.
* Civ:CTP will support 2 to 8 player games on the Internet or a Local
Area Network.
* Activision will provide free incorporated player matching and chat
services through ActivLink.
1. The Call to Power engine was designed from the ground up to natively
support multiplayer games. No other Civilization game has shipped with a
working multiplayer game. Previous Civilization Multiplayer add-ons have
been tacked on to the games after the original, and have been of dubious
quality.
2. Despite the fact that Civ:CTP will offer spectacular AI routines, no
computer can match the competitive experience of a multiplayer game.
* Over 65 unit types.
* Over 100 buildings and terrain improvements.
* Over 100 technological advances.
* 35 all-new Wonders of the World.
1. A well-designed, balanced and expanded list of offerings ensures
that there are multitudes of new strategic options and that the replay value
is high.
* New interactive management screens that allow players to immediately
access any unit or building on the map.
* New gameplay tools including build queues, macro city settings,
interactive research trees, and an interactive library.
* Redesigned tutorial mode.
1. A streamlined interface reduces the management burden on the player
and allows him to spend more time on strategic issues. The previous Civ
games were slowed down considerably by an overwhelming micromanagement
requirement in their latter stages. Civ:CTP's interface will speed up
gameplay considerably.
2. A simpler interface has more appeal to the mass market.
* Create maps and scenarios in the enclosed map editor.
* AI .dll files can be edited, allowing for user modifications.
* Text files and art files can be modified, allowing users to
introduce their own designs.
1. One of the key successes of Civilization's longevity was the
customizability of the game. Civ:CTP carries on this tradition, and expands
it to allow players to modify AI profiles.
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