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CTP FEATURES: FORBIDDEN CITY
"Your own Forbidden City" replaces civ1's castle and civ2's throne room
You upgrade a general capital area ( a Forbidden City of Sorts) that evolves over the 5
Ages ( they go from Stone Age into Space). It starts out very primitive and contains 5
key regions. 1) The leader's home 2) a place of worship 3) early form of entertainment
4) road or area of transportation, 5) place of learning
The Monuments Impact Game Play.
Many of the Monuments Represent Events
Posted by Cecilia Barajas
on Activision's CTP Site
Back to main Features Page
Each of these spots looks beautiful and also represents a specific game play benefit.
For example, the entertainment area will benefit the leader's happiness. The
benefits will be small (so as not to throw off game balancing) but noticeable.
The places will be dedicated to you. So if you click on the entertainment area for the
Romans, you will get a message indicating that the Romans dedicate an Olympics Game
to your greatness. In this way, it's not just buildings that are your reward but also
actual events. I think this makes the reward more active, more engaging and add to the
feel that you are truly ruling a great empire.
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