| New Technologies
There are many new technologies that
can be researched between 2000-3000 AD that offer a variety of benefits.
For instance, you can build advanced assembly bays (a public work that
boosts production) with the asteroid mining tech, get space bombers with
the discovery of the zero-g industry, and build sea colonies with the sea
colony discovery. There are nearly two dozen new advances that are futuristic
discoveries with all sorts of benefits.
Cecilia on the Pace:
Cecilia Barajas: The end is also
fun because it gets really fast. As the player enters the last stage of
the game, the race is on for victory (and the AI is tough). Rather than
slowing down the pace of the game, we amp it up. The race for space becomes
particularly brutal, because the first players to enter space gain a military
advantage akin to the earlier
discovery of gunpowder.
Space
Space is fast and deadly because
of the nature of the military units and their incredibly high movement
points. These units can move across wide areas in one turn. Moreover, units
like the space bomber can actually bombard unsuspecting land units below.
Peaceful Victory Condition
Worm Hole Probe and to discover sentient
alien life - the scientific victory condition of the game. The new peaceful
win condition is to create first contact - you send a probe through a wormhole
and bring back the plans to create alien DNA. Once you replicate those
plans, you've won.
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