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CTP MODIFICATION: IMPROVEMENT FLAGS

Many improvements use more than one flag. The 45 in CTP improvements use 37 different type of flags. I included explanations of some flags that might not be clear.

PRODUCTION_PERCENT PRODUCTION_TYPE_KNOWLEDGE X (%)
PRODUCTION_PERCENT PRODUCTION_TYPE_GOLD X (%)
PRODUCTION_PERCENT PRODUCTION_TYPE_FOOD X (%)
PRODUCTION_PERCENT PRODUCTION_TYPE_PRODUCTION X (%)
SCIENCE_PER_POP 0.X + .X science per citizen
GOLD_PER_CITIZEN X
LOWER_OVERCROWDING -X
POLLUTION_BONUS X or -X
HAPPY_INC X
HAPPY_INC_SWITCH X effect is reduced or increased for specific gvmts
GOVERNMENT_X X
SILO X reduces food needed to grow pop one by X %
CAPITOL reduces crime and unhappiness is nearby cities
CITY_WALLS protects against attacks from land
FORCE_FIELD protects against all attacks
IS_RELIGIOUS ???
CATHEDRAL happiness doubled with Hagia Sophia effect
AIRPORT needed for airlift effect (?)
TELEVISION related to Hollywood wonder effect
DEFENDERS_BONUS X + defense of units by X / 10
PREVENT_CONVERSION X (%)
PREVENT_SLAVERY (100%)
LOWER_CRIME .X
ALLOW_GRUNTS allows laborers
LOWER_PEACE_MOVEMENT -.X reduces war unhappiness by X%
MOVEMENT_TYPE_IS_REFUELED MOVEMENT_TYPE_AIRallows airlifts
POLLUTION_CLEANER -X reduces worldwide pollution by X
DOUBLE_TELEVANGELISTS increases televangelist effect
PROTECT_FROM_NUKES protects against nuke attacks in city radius
PROTECT_FROM_BIO_AGENTS
PROTECT_FROM_NANO_VIRUS
SPACE_LAUNCH allows units to enter space
FOOD_VAT 1 increases food at cost of additional pollution
for each food created until +5
NO_UNHAPPY_PEOPLE happiness permanently set at 75%
NO_RUSH_BUY_PENALTY rush buy costs 1 gold for 1 production
CANT_BUILD_IN_SPACE
CANT_BUILD_IN_SEA

By Harlan Thompson

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