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(27/July/99) Steve Mariotti of the CTP Team describes the new scenario support features in patch 1.2
Version 1.2 is going to offer much more robust support for scenarios. In
the previous version (1.1) we allowed for data-file override by putting
the data directory structure in the saved game directories. With version
1.2, we offer support for Scenario Packs and Scenarios.
It works like this:
The user can then select the scenario that they wish to play, and the game
will launch (if the scenario has an associated saved game) or they will be
allowed to pick their settings (if the scenario takes place on a random
map.) As you can see, we've added a few new options for scenarios as
well. A scenario can now be:
1. A saved empty map with starting locations for each civ.
In addition, all scenarios in a scenario pack can share the same custom
data files, with the additional ability to override these data files for
each individual scenario. This will allow a lot of flexibility, and avoid
a lot of repetitive file copying when playing custom mods. With a little
bit of prep work, all existing mods can be played without the need to
touch the original CTP data files at all.
Scenario Packs and Scenarios also work for PBEM games, Hotseat games, and
Multiplayer games, so you'll be able to take advantage of this new
interface to scenarios for all styles of play (including new styles
introduced with this version of the game.)
More details on exactly how to create scenario packs will be released with
version 1.2. It should take someone about 5 minutes to roll one together
the first time, and less after that. You can also customize your
scenarios and scenario packs with custom descriptions and even a little
custom TARGA image that displays inside the CTP user interface. We hope
you guys have a blast with this stuff.
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There is now a 'scenarios' directory that sits at the same directory level
as the 'ctp_program' and 'ctp_data' directories. You will drop scenario
pack folders into this directory to add them to the game. They can be
named anything. The only restriction is that two scenario packs cannot
have the same name (Windows won't let you have two directories with the
same name sitting in the same directory, obviously.) These are displayed
within CTP 1.2 as distinct scenario packs that the user can select. Once
the user has selected a scenario pack, they can then choose one of the
scenarios to play. A scenario pack can have up to 10000 scenarios.
2. A saved empty map with starting locations for each player.
3. A full saved game with fully built civilizations, and the player can
choose to play ANY of the civs in the saved game (NEW.)
4. A random map with user settings (like a normal random map game) but
allowing for special data files (NEW.)