[an error occurred while processing this directive] Game Information: Graphics/Sound

  • AI
  • INTERFACE
  • COMBAT/ UNITS
  • CIV MANAGMENT
  • MICROMANAGMENT
  • DIPLOMACY
  • TRADE
  • MULTIPLAYER
  • GRAPHICS/SOUND
  • INCLUDED MAPS/ SCENARIOS
  • CUSTOMISATION/ SLIC
  • ADVANCES/ CITY IMPROVEMENTS/ WONDERS
  • MISCELLANEOUS
  • RELEASE/ SYS. REQUIREMENTS
  • Source: Announcement Press Release
    SAME GRAPHICS ENGINE
    ... with improvements. "Cities’ influence over the surrounding landscape increases as their populations grow."

    Source: Gamespot Preview
    GAMESPOT PREVIEW
    (28 June 2000, 12:29 EST) Two days, two previews equals information overload which, in this instance, may not be such a bad thing. Yesterday, GameSpot posted their own preview of Call To Power II.

    "[The] screenshots show off the overall higher level of detail of the game's 2D environments and units, but the bulk of the changes to the game comes in the form of gameplay tweaks", reports ZDNet's Sam Parker.

    Source: IGN Preview
    IGN PREVIEW UPDATE
    (27 June 2000, 21:16 EST) It's been six weeks since the first installment, but today IGN updated their preview

    CTP2 VS. CIV2: `UNFAIR COMPARISON`
    (29 October 2000, 12:23 EST) That's what Pyaray, the latest member of Activision's CTPII team to join in our forum discussions, stated in response to Monkey's question as to how the sequel compares to the original and even MicroPROSE's Civilization II.

    Civ2 didn't have nearly as many graphics as Call To Power 2, Pyaray explains. And graphics takes horsepower. Turns can take a long time if the enemy has a lot of units to move. I don't think I can give you any more of a satisfactory answer than that. I will say in my experience I haven't noticed autosave taking a significant amount of time, but I have never honestly clocked it or anything. Another thing I will say is that things are cached, the first time you access any screen it takes longer than all subsequent calls to it.

    On a sidenote, Pyaray also commented on the possibility of a new graphics pack for CTPII after its commercial release.

    I haven't been here at Activision long enough to be sure of how they do it, but my experience from other companies is that add on packs are almost always decided upon based on public response of the release. So I don't think anyone can answer that question right now.

    GAME INFORMATION INDEX

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