ACTIVISION ANNOUNCES FOLLOW-UP GAME TO BEST-SELLING
CIVILIZATION®: CALL TO POWER™
Call to Power II Prepares to Conquer the PC Landscape
Santa Monica, CA – February 15, 2000 – This fall armies clash, empires crumble and the balance of power shifts --
all with the click of a mouse in Activision, Inc.’s (Nasdaq: ATVI) empire building game, Call to Power II. From the
makers of the best-selling Civilization: Call to Power, Call to Power II puts players in total control of a
civilization spanning more than six millennia.
Call to Power II gives players control over an empire from primitive beginnings into the sci-fi future of 2300AD.
Gamers will command powerful armies and employ 6300 years’ worth of weaponry, politics, exploration and cultural
evolution to defend their empire and defeat enemies as they strive for supremacy.
Expanding upon the well-established gameplay of Civilization: Call to Power and other games in the genre, Call to
Power II offers players several new governing tools, diplomatic options and trade features. The player’s diplomatic
strategy will play a large role in the development of their civilization, as enemy states will survey the diplomatic
landscape before attacking or forming their own alliances. A robust diplomacy interface will assist players in
choosing their political stance, and allow counter proposals when dealing with other civilizations. Players who are
inexperienced in managing an entire civilization may consult their ministers and advisors who will offer advice and
Visually, Call to Power II makes use of the same eye-popping engine as its predecessor, but with a number of innovative
features and enhancements. Cities’ influence over the surrounding landscape increases as their populations grow.
Borders between neighboring states are clearly defined to help prevent inadvertent skirmishes or international
incidents. A historical timeline gives players a holistic perspective on their civilization’s achievements over the
centuries, and many units are presented with new graphics and animations.
Combat in Call to Power II has been refined and rebalanced for more realistic outcomes. Distinct AI personalities
take the challenge to new levels and give computer opponents more realism when negotiating treaties or on the field of
battle. Elite modern units like marines will have a clear tactical superiority over more primitive units like warriors
and hoplites. Unconventional warfare rules have also been revised to give players more options for strategic
decisions. Players who prefer a more passive approach to empire building can focus their civilization’s resources on
higher goals such as developing the principles of law, technology or science and can attain glory by constructing wonders.
The interfaces and menus in Call to Power II have also been improved to simplify gameplay. The enhanced city
management screen features automated mayors that help administrate the day-to-day operations of individual cities,
and the game’s improved build queue menus allow players to amass armies or build their cities’ infrastructure with ease.
Call to Power II features more ways to win to appeal to different styles of play. Players who choose to develop an
aggressive civilization can achieve victory through military conquest. Conversely, gamers who prefer a more subtle
approach can achieve dominance through scientific means.
Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor
of interactive entertainment and leisure products. Founded in 1979, Activision posted revenues of $436 million for the
fiscal year ended March 31, 1999.
Activision maintains operations in the US, Canada, the United Kingdom, France, Germany, Japan, Australia, The
Netherlands and Belgium. More information about Activision and its products can be found on the company's World Wide
Web site, which is located at http://www.activision.com.
The statements contained in this release that are not historical facts are "forward-looking statements." The company
cautions readers of this press release that a number of important factors could cause Activision's actual future
results to differ materially from those expressed in any such forward-looking statements. These important factors,
and other factors that could affect Activision, are described in the Company's Annual Report on Form 10-K for the
fiscal year ended March 31, 1999, which was filed with the United States Securities and Exchange Commission. Readers
of this press release are referred to such filings.