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AE Modding Wiki : Functions : LiberateNew SLIC function: Liberate(): Gives the city to good old barbs. Only works in messages, where the city is given from the context. SFN_ERROR Slic_Liberate::Call(SlicArgList *args) { if (args->Count() > 0) return SFN_ERROR_NUM_ARGS; Unit city = g_slicEngine->GetContext()->GetCity(0); if (!city.IsValid()) { return SFN_ERROR_OK; } if(!city.GetData()->GetCityData()->CapturedThisTurn()) { if(g_network.IsClient()) { g_network.RequestResync(RESYNC_PROBABLE_CHEATER); } return SFN_ERROR_OK; } if(g_network.IsClient()) { g_network.SendAction(new NetAction(NET_ACTION_FREE_SLAVES, city.m_id)); } //if(!args->GetInt(0, cause)) // return GEV_HD_Continue; city.ResetCityOwner(PLAYER_INDEX_VANDALS, FALSE, CAUSE_REMOVE_CITY_DIPLOMACY); return SFN_ERROR_OK; } Page last modified on June 11, 2009, at 02:28 PM |
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