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AE Modding Wiki : Main : Personalities2004-09-14: # 8 // // How strategies were hardencoded in the ctp2.exe, note // non ambigious startegies are not listed here. // // Expansion: Maximum or Exploration: Wide // ==> STRATEGY_AGRESSIVE_START else STRATEGY_CAREFUL_START // (Discovery: Military or Discovery: Scientist) and // Trustworthiness: Chaotic and Alignment: Evil // ==> STRATEGY_LAUNCH_NUKES else no launch nukes startegy // Expansion: Minimum ==> STRATEGY_SETTLE_COMPACT // Expansion: Average ==> STRATEGY_SETTLE_COMPACT // Expansion: Maximum ==> STRATEGY_SETTLE_LARGE // Exploration: Minimal ==> STRATEGY_EXPLORE_NEAR // Exploration: Medium ==> STRATEGY_EXPLORE_FAR // Exploration: Wide ==> STRATEGY_EXPLORE_WIDE // // Defense startegies for Exploration: Minimal or Conquest: Agressive: // none: STRATEGY_DEFENSE_NONE // very low: STRATEGY_DEFENSE_NONE // low: STRATEGY_DEFENSE_VERY_LOW // medium: STRATEGY_DEFENSE_LOW // high: STRATEGY_DEFENSE_MEDIUM // very high: STRATEGY_DEFENSE_HIGH // // for all other personalities: // none: STRATEGY_DEFENSE_NONE // very low: STRATEGY_DEFENSE_VERY_LOW // low: STRATEGY_DEFENSE_LOW // medium: STRATEGY_DEFENSE_MEDIUM // high: STRATEGY_DEFENSE_HIGH // very high: STRATEGY_DEFENSE_VERY_HIGH // // Note: first personality is always used for the barbarians and should never be used // for normal AI's because it effects what strategies they use. PERSONALITY_KAHN { DefaultStrategy STRATEGY_MILITARIST_DEFAULT // Priorities should be lower than those used in slic code, otherwise these // strategies here get precedence over those in the slic code. FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 } BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 } SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 } LastStartTurn 75 // Last turn the following strategy is used. StartStrategy { Strategy STRATEGY_AGRESSIVE_START Priority 200 } NuclearStrikeStrategy { Strategy STRATEGY_LAUNCH_NUKES Priority 150 } MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 } LowNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 } AverageNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 } MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 } ExpansionStrategy { Strategy STRATEGY_SETTLE_LARGE Priority 1100 } ExplorationStrategy { Strategy STRATEGY_EXPLORE_WIDE Priority 1000 } MaxIslandSize 100 // Maximum tiles an island has so that the following startegy is used. IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 } StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } DefenceLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 } DefenceHighStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 } DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 } CitiesOverLimit 0 // Additional cities the AI can build, default value 0. // Priorities here must be higher than everything before otherwise the AI ruins // its empire by to many cities. OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 } // Applied if AI is over city limit NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 } // Applied if AI has the wonder that gives revolted cities. Exploration: Wide Expansion: Maximum Discovery: Military Conquest: Agressive Trustworthiness: Chaotic Alignment: Evil StrongGreeting DIP_GREETING_FIRST_FOREIGN_4 WeakGreeting DIP_GREETING_FIRST_FOREIGN_3 ThreatFollowThrough 0.5 Description PERSONALITY_KAHN_DESCRIPTION } PERSONALITY_GHANDI { DefaultStrategy STRATEGY_DIPLOMATIC_DEFAULT FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 } BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 } SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 } LastStartTurn 75 StartStrategy { Strategy STRATEGY_AGRESSIVE_START Priority 200 } MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 } LowNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 } AverageNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 } MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 } ExpansionStrategy { Strategy STRATEGY_SETTLE_LARGE Priority 1100 } ExplorationStrategy { Strategy STRATEGY_EXPLORE_WIDE Priority 1000 } MaxIslandSize 100 IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 } StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceLowStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 } DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 } DefenceHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 } DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_VERY_HIGH Priority 800 } CitiesOverLimit 0 OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 } NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 } Exploration: Wide Expansion: Maximum Discovery: Diplomatic Conquest: Passive Trustworthiness: Lawful Alignment: Good StrongGreeting DIP_GREETING_FIRST_FOREIGN_1 WeakGreeting DIP_GREETING_FIRST_FOREIGN_2 ThreatFollowThrough 0.9 Description PERSONALITY_GHANDI_DESCRIPTION } PERSONALITY_STALIN { DefaultStrategy STRATEGY_MILITARIST_DEFAULT FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 } BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 } SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 } LastStartTurn 75 StartStrategy { Strategy STRATEGY_CAREFUL_START Priority 200 } NuclearStrikeStrategy { Strategy STRATEGY_LAUNCH_NUKES Priority 150 } MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 } LowNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 } AverageNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 } MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 } ExpansionStrategy { Strategy STRATEGY_SETTLE_COMPACT Priority 1100 } ExplorationStrategy { Strategy STRATEGY_EXPLORE_NEAR Priority 1000 } MaxIslandSize 100 IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 } StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } DefenceLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 } DefenceHighStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 } DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 } CitiesOverLimit 0 OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 } NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 } Exploration: Minimal Expansion: Average Discovery: Military Conquest: Agressive Trustworthiness: Chaotic Alignment: Evil StrongGreeting DIP_GREETING_FIRST_FOREIGN_4 WeakGreeting DIP_GREETING_FIRST_FOREIGN_3 ThreatFollowThrough 0.8 Description PERSONALITY_STALIN_DESCRIPTION } PERSONALITY_CEASAR { DefaultStrategy STRATEGY_MILITARIST_DEFAULT FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 } BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 } SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 } LastStartTurn 75 StartStrategy { Strategy STRATEGY_AGRESSIVE_START Priority 200 } MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 } LowNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 } AverageNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 } MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 } ExpansionStrategy { Strategy STRATEGY_SETTLE_LARGE Priority 1100 } ExplorationStrategy { Strategy STRATEGY_EXPLORE_FAR Priority 1000 } MaxIslandSize 100 IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 } StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } DefenceLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 } DefenceHighStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 } DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 } CitiesOverLimit 0 OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 } NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 } Exploration: Medium Expansion: Maximum Discovery: Military Conquest: Agressive Trustworthiness: Lawful Alignment: Neutral StrongGreeting DIP_GREETING_FIRST_FOREIGN_0 WeakGreeting DIP_GREETING_FIRST_FOREIGN_3 ThreatFollowThrough 0.9 Description PERSONALITY_CEASAR_DESCRIPTION } PERSONALITY_DEGAULLE { DefaultStrategy STRATEGY_MILITARIST_DEFAULT FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 } BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 } SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 } LastStartTurn 75 StartStrategy { Strategy STRATEGY_CAREFUL_START Priority 200 } MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 } LowNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 } AverageNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 } MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 } ExpansionStrategy { Strategy STRATEGY_SETTLE_COMPACT Priority 1100 } ExplorationStrategy { Strategy STRATEGY_EXPLORE_FAR Priority 1000 } MaxIslandSize 100 IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 } StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceLowStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 } DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 } DefenceHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 } DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_VERY_HIGH Priority 800 } CitiesOverLimit 0 OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 } NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 } Exploration: Medium Expansion: Average Discovery: Military Conquest: Neutral Trustworthiness: Lawful Alignment: Good StrongGreeting DIP_GREETING_FIRST_FOREIGN_0 WeakGreeting DIP_GREETING_FIRST_FOREIGN_2 ThreatFollowThrough 0.9 Description PERSONALITY_DEGAULLE_DESCRIPTION } PERSONALITY_MEDICI { DefaultStrategy STRATEGY_ECONOMIC_DEFAULT FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 } BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 } SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 } LastStartTurn 75 StartStrategy { Strategy STRATEGY_CAREFUL_START Priority 200 } MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 } LowNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 } AverageNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 } MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 } ExpansionStrategy { Strategy STRATEGY_SETTLE_COMPACT Priority 1100 } ExplorationStrategy { Strategy STRATEGY_EXPLORE_WIDE Priority 1000 } MaxIslandSize 100 IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 } StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceLowStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 } DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 } DefenceHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 } DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_VERY_HIGH Priority 800 } CitiesOverLimit 0 OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 } NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 } Exploration: Wide Expansion: Average Discovery: Economic Conquest: Neutral Trustworthiness: Neutral Alignment: Neutral StrongGreeting DIP_GREETING_FIRST_FOREIGN_0 WeakGreeting DIP_GREETING_FIRST_FOREIGN_1 ThreatFollowThrough 0.7 Description PERSONALITY_MEDICI_DESCRIPTION } PERSONALITY_TELLER { DefaultStrategy STRATEGY_SCIENTIST_DEFAULT FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 } BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 } SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 } LastStartTurn 75 StartStrategy { Strategy STRATEGY_CAREFUL_START Priority 200 } MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 } LowNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 } AverageNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 } MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 } ExpansionStrategy { Strategy STRATEGY_SETTLE_COMPACT Priority 1100 } ExplorationStrategy { Strategy STRATEGY_EXPLORE_NEAR Priority 1000 } MaxIslandSize 100 IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 } StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } DefenceLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 } DefenceHighStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 } DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 } CitiesOverLimit 0 OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 } NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 } Exploration: Minimal Expansion: Average Discovery: Scientist Conquest: Agressive Trustworthiness: Lawful Alignment: Neutral StrongGreeting DIP_GREETING_FIRST_FOREIGN_0 WeakGreeting DIP_GREETING_FIRST_FOREIGN_2 ThreatFollowThrough 0.9 Description PERSONALITY_TELLER_DESCRIPTION } PERSONALITY_STRANGELOVE { DefaultStrategy STRATEGY_SCIENTIST_DEFAULT FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 } BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 } SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 } LastStartTurn 75 StartStrategy { Strategy STRATEGY_CAREFUL_START Priority 200 } NuclearStrikeStrategy { Strategy STRATEGY_LAUNCH_NUKES Priority 150 } MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 } LowNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 } AverageNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 } MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 } ExpansionStrategy { Strategy STRATEGY_SETTLE_COMPACT Priority 1100 } ExplorationStrategy { Strategy STRATEGY_EXPLORE_FAR Priority 1000 } MaxIslandSize 100 IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 } StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } DefenceLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 } DefenceHighStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 } DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 } CitiesOverLimit 0 OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 } NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 } Exploration: Medium Expansion: Average Discovery: Scientist Conquest: Agressive Trustworthiness: Chaotic Alignment: Evil StrongGreeting DIP_GREETING_FIRST_FOREIGN_4 WeakGreeting DIP_GREETING_FIRST_FOREIGN_2 ThreatFollowThrough 0.7 Description PERSONALITY_STRANGELOVE_DESCRIPTION } PERSONALITY_CALLENBACH { DefaultStrategy STRATEGY_ECOTOPIAN_DEFAULT FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 } BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 } SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 } LastStartTurn 75 StartStrategy { Strategy STRATEGY_CAREFUL_START Priority 200 } MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 } LowNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 } AverageNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 } MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 } ExpansionStrategy { Strategy STRATEGY_SETTLE_COMPACT Priority 1100 } ExplorationStrategy { Strategy STRATEGY_EXPLORE_FAR Priority 1000 } MaxIslandSize 100 IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 } StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } DefenceLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 } DefenceHighStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 } DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 } CitiesOverLimit 0 OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 } NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 } Exploration: Medium Expansion: Average Discovery: Ecotopian Conquest: Agressive Trustworthiness: Neutral Alignment: Neutral StrongGreeting DIP_GREETING_FIRST_FOREIGN_0 WeakGreeting DIP_GREETING_FIRST_FOREIGN_2 ThreatFollowThrough 0.7 Description PERSONALITY_CALLENBACH_DESCRIPTION } PERSONALITY_NADER { DefaultStrategy STRATEGY_ECOTOPIAN_DEFAULT FullAttackStrategy { Strategy STRATEGY_ATTACK Priority 250 } BuildupStrengthStrategy { Strategy STRATEGY_DEFEND Priority 75 } SeigeCitiesStrategy { Strategy STRATEGY_SEIGE Priority 200 } LastStartTurn 75 StartStrategy { Strategy STRATEGY_CAREFUL_START Priority 200 } MinimumNukesStrategy { Strategy STRATEGY_MINIMAL_NUKES Priority 100 } LowNukesStrategy { Strategy STRATEGY_AVERAGE_NUKES Priority 100 } AverageNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 } MaximumNukesStrategy { Strategy STRATEGY_MAXIMUM_NUKES Priority 100 } ExpansionStrategy { Strategy STRATEGY_SETTLE_COMPACT Priority 1100 } ExplorationStrategy { Strategy STRATEGY_EXPLORE_FAR Priority 1000 } MaxIslandSize 100 IslandNationStrategy { Strategy STRATEGY_ISLAND_NATION Priority 150 } StartLowDefenceStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } StartHighDefenceStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceNoneStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } DefenceVeryLowStrategy { Strategy STRATEGY_DEFENSE_NONE Priority 800 } DefenceLowStrategy { Strategy STRATEGY_DEFENSE_VERY_LOW Priority 800 } DefenceMediumStrategy { Strategy STRATEGY_DEFENSE_LOW Priority 800 } DefenceHighStrategy { Strategy STRATEGY_DEFENSE_MEDIUM Priority 800 } DefenceVeryHighStrategy { Strategy STRATEGY_DEFENSE_HIGH Priority 800 } CitiesOverLimit 0 OverCityLimitStrategy { Strategy STRATEGY_TOO_MANY_CITIES Priority 2000 } NoRevolutionStrategy { Strategy STRATEGY_NO_REVOLUTON Priority 2000 } Exploration: Medium Expansion: Average Discovery: Ecotopian Conquest: Agressive Trustworthiness: Chaotic Alignment: Good StrongGreeting DIP_GREETING_FIRST_FOREIGN_1 WeakGreeting DIP_GREETING_FIRST_FOREIGN_2 ThreatFollowThrough 0.9 Description PERSONALITY_CALLENBACH_DESCRIPTION } Page last modified on May 22, 2009, at 04:46 AM |
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