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AE Modding Wiki : Main : Personalities

2004-09-14:
Changed: AI personalities system to improve flexibility.

# 8
//
// How strategies were hardencoded in the ctp2.exe, note
// non ambigious startegies are not listed here.
//
// Expansion: Maximum or Exploration: Wide 
//  ==> STRATEGY_AGRESSIVE_START else STRATEGY_CAREFUL_START
// (Discovery: Military or Discovery: Scientist) and
// Trustworthiness: Chaotic and Alignment: Evil
//  ==> STRATEGY_LAUNCH_NUKES else no launch nukes startegy
// Expansion: Minimum   ==> STRATEGY_SETTLE_COMPACT
// Expansion: Average   ==> STRATEGY_SETTLE_COMPACT
// Expansion: Maximum   ==> STRATEGY_SETTLE_LARGE
// Exploration: Minimal ==> STRATEGY_EXPLORE_NEAR
// Exploration: Medium  ==> STRATEGY_EXPLORE_FAR
// Exploration: Wide    ==> STRATEGY_EXPLORE_WIDE
//
// Defense startegies for Exploration: Minimal or Conquest: Agressive:
// none:      STRATEGY_DEFENSE_NONE
// very low:  STRATEGY_DEFENSE_NONE
// low:       STRATEGY_DEFENSE_VERY_LOW
// medium:    STRATEGY_DEFENSE_LOW
// high:      STRATEGY_DEFENSE_MEDIUM
// very high: STRATEGY_DEFENSE_HIGH
//
// for all other personalities:
// none:      STRATEGY_DEFENSE_NONE
// very low:  STRATEGY_DEFENSE_VERY_LOW
// low:       STRATEGY_DEFENSE_LOW
// medium:    STRATEGY_DEFENSE_MEDIUM
// high:      STRATEGY_DEFENSE_HIGH
// very high: STRATEGY_DEFENSE_VERY_HIGH
//


// Note: first personality is always used for the barbarians and should never be used
// for normal AI's because it effects what strategies they use.
PERSONALITY_KAHN {
  DefaultStrategy STRATEGY_MILITARIST_DEFAULT

  // Priorities should be lower than those used in slic code, otherwise these 
  // strategies here get precedence over those in the slic code.
  FullAttackStrategy       {  Strategy STRATEGY_ATTACK            Priority 250  }
  BuildupStrengthStrategy  {  Strategy STRATEGY_DEFEND            Priority 75   }
  SeigeCitiesStrategy      {  Strategy STRATEGY_SEIGE             Priority 200  }

  LastStartTurn 75 // Last turn the following strategy is used.
  StartStrategy            {  Strategy STRATEGY_AGRESSIVE_START   Priority 200  }

  NuclearStrikeStrategy    {  Strategy STRATEGY_LAUNCH_NUKES      Priority 150  }
  MinimumNukesStrategy     {  Strategy STRATEGY_MINIMAL_NUKES     Priority 100  }
  LowNukesStrategy         {  Strategy STRATEGY_AVERAGE_NUKES     Priority 100  }
  AverageNukesStrategy     {  Strategy STRATEGY_MAXIMUM_NUKES     Priority 100  }
  MaximumNukesStrategy     {  Strategy STRATEGY_MAXIMUM_NUKES     Priority 100  }

  ExpansionStrategy        {  Strategy STRATEGY_SETTLE_LARGE      Priority 1100 }
  ExplorationStrategy      {  Strategy STRATEGY_EXPLORE_WIDE      Priority 1000 }

  MaxIslandSize 100 // Maximum tiles an island has so that the following startegy is used.
  IslandNationStrategy     {  Strategy STRATEGY_ISLAND_NATION     Priority 150  }

  StartLowDefenceStrategy  {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  StartHighDefenceStrategy {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }

  DefenceNoneStrategy      {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  DefenceVeryLowStrategy   {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  DefenceLowStrategy       {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }
  DefenceMediumStrategy    {  Strategy STRATEGY_DEFENSE_LOW       Priority 800  }
  DefenceHighStrategy      {  Strategy STRATEGY_DEFENSE_MEDIUM    Priority 800  }
  DefenceVeryHighStrategy  {  Strategy STRATEGY_DEFENSE_HIGH      Priority 800  }

  CitiesOverLimit 0 // Additional cities the AI can build, default value 0.
  // Priorities here must be higher than everything before otherwise the AI ruins
  // its empire by to many cities.
  OverCityLimitStrategy    {  Strategy STRATEGY_TOO_MANY_CITIES   Priority 2000 } // Applied if AI is over city limit
  NoRevolutionStrategy     {  Strategy STRATEGY_NO_REVOLUTON      Priority 2000 } // Applied if AI has the wonder that gives revolted cities.

  Exploration: Wide
  Expansion: Maximum
  Discovery: Military
  Conquest: Agressive
  Trustworthiness: Chaotic
  Alignment: Evil

  StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
  WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

  ThreatFollowThrough 0.5
  Description PERSONALITY_KAHN_DESCRIPTION
}

PERSONALITY_GHANDI {
  DefaultStrategy STRATEGY_DIPLOMATIC_DEFAULT

  FullAttackStrategy       {  Strategy STRATEGY_ATTACK            Priority 250  }
  BuildupStrengthStrategy  {  Strategy STRATEGY_DEFEND            Priority 75   }
  SeigeCitiesStrategy      {  Strategy STRATEGY_SEIGE             Priority 200  }

  LastStartTurn 75
  StartStrategy            {  Strategy STRATEGY_AGRESSIVE_START   Priority 200  }

  MinimumNukesStrategy     {  Strategy STRATEGY_MINIMAL_NUKES     Priority 100  }
  LowNukesStrategy         {  Strategy STRATEGY_MINIMAL_NUKES     Priority 100  }
  AverageNukesStrategy     {  Strategy STRATEGY_AVERAGE_NUKES     Priority 100  }
  MaximumNukesStrategy     {  Strategy STRATEGY_MAXIMUM_NUKES     Priority 100  }

  ExpansionStrategy        {  Strategy STRATEGY_SETTLE_LARGE      Priority 1100 }
  ExplorationStrategy      {  Strategy STRATEGY_EXPLORE_WIDE      Priority 1000 }

  MaxIslandSize 100
  IslandNationStrategy     {  Strategy STRATEGY_ISLAND_NATION     Priority 150  }

  StartLowDefenceStrategy  {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  StartHighDefenceStrategy {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }

  DefenceNoneStrategy      {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  DefenceVeryLowStrategy   {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }
  DefenceLowStrategy       {  Strategy STRATEGY_DEFENSE_LOW       Priority 800  }
  DefenceMediumStrategy    {  Strategy STRATEGY_DEFENSE_MEDIUM    Priority 800  }
  DefenceHighStrategy      {  Strategy STRATEGY_DEFENSE_HIGH      Priority 800  }
  DefenceVeryHighStrategy  {  Strategy STRATEGY_DEFENSE_VERY_HIGH Priority 800  }

  CitiesOverLimit 0
  OverCityLimitStrategy    {  Strategy STRATEGY_TOO_MANY_CITIES   Priority 2000 }
  NoRevolutionStrategy     {  Strategy STRATEGY_NO_REVOLUTON      Priority 2000 }

  Exploration: Wide
  Expansion: Maximum
  Discovery: Diplomatic
  Conquest: Passive
  Trustworthiness: Lawful
  Alignment: Good

  StrongGreeting DIP_GREETING_FIRST_FOREIGN_1
  WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

  ThreatFollowThrough 0.9

  Description PERSONALITY_GHANDI_DESCRIPTION
}

PERSONALITY_STALIN {
  DefaultStrategy STRATEGY_MILITARIST_DEFAULT

  FullAttackStrategy       {  Strategy STRATEGY_ATTACK            Priority 250  }
  BuildupStrengthStrategy  {  Strategy STRATEGY_DEFEND            Priority 75   }
  SeigeCitiesStrategy      {  Strategy STRATEGY_SEIGE             Priority 200  }

  LastStartTurn 75
  StartStrategy            {  Strategy STRATEGY_CAREFUL_START     Priority 200  }

  NuclearStrikeStrategy    {  Strategy STRATEGY_LAUNCH_NUKES      Priority 150  }

  MinimumNukesStrategy     {  Strategy STRATEGY_MINIMAL_NUKES     Priority 100  }
  LowNukesStrategy         {  Strategy STRATEGY_AVERAGE_NUKES     Priority 100  }
  AverageNukesStrategy     {  Strategy STRATEGY_MAXIMUM_NUKES     Priority 100  }
  MaximumNukesStrategy     {  Strategy STRATEGY_MAXIMUM_NUKES     Priority 100  }

  ExpansionStrategy        {  Strategy STRATEGY_SETTLE_COMPACT    Priority 1100 }
  ExplorationStrategy      {  Strategy STRATEGY_EXPLORE_NEAR      Priority 1000 }

  MaxIslandSize 100
  IslandNationStrategy     {  Strategy STRATEGY_ISLAND_NATION     Priority 150  }

  StartLowDefenceStrategy  {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  StartHighDefenceStrategy {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }

  DefenceNoneStrategy      {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  DefenceVeryLowStrategy   {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  DefenceLowStrategy       {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }
  DefenceMediumStrategy    {  Strategy STRATEGY_DEFENSE_LOW       Priority 800  }
  DefenceHighStrategy      {  Strategy STRATEGY_DEFENSE_MEDIUM    Priority 800  }
  DefenceVeryHighStrategy  {  Strategy STRATEGY_DEFENSE_HIGH      Priority 800  }

  CitiesOverLimit 0
  OverCityLimitStrategy    {  Strategy STRATEGY_TOO_MANY_CITIES   Priority 2000 }
  NoRevolutionStrategy     {  Strategy STRATEGY_NO_REVOLUTON      Priority 2000 }

  Exploration: Minimal
  Expansion: Average
  Discovery: Military
  Conquest: Agressive
  Trustworthiness: Chaotic
  Alignment: Evil

  StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
  WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

  ThreatFollowThrough 0.8
  Description PERSONALITY_STALIN_DESCRIPTION
}

PERSONALITY_CEASAR {
  DefaultStrategy STRATEGY_MILITARIST_DEFAULT

  FullAttackStrategy       {  Strategy STRATEGY_ATTACK            Priority 250  }
  BuildupStrengthStrategy  {  Strategy STRATEGY_DEFEND            Priority 75   }
  SeigeCitiesStrategy      {  Strategy STRATEGY_SEIGE             Priority 200  }

  LastStartTurn 75
  StartStrategy            {  Strategy STRATEGY_AGRESSIVE_START   Priority 200  }

  MinimumNukesStrategy     {  Strategy STRATEGY_MINIMAL_NUKES     Priority 100  }
  LowNukesStrategy         {  Strategy STRATEGY_AVERAGE_NUKES     Priority 100  }
  AverageNukesStrategy     {  Strategy STRATEGY_MAXIMUM_NUKES     Priority 100  }
  MaximumNukesStrategy     {  Strategy STRATEGY_MAXIMUM_NUKES     Priority 100  }

  ExpansionStrategy        {  Strategy STRATEGY_SETTLE_LARGE      Priority 1100 }
  ExplorationStrategy      {  Strategy STRATEGY_EXPLORE_FAR       Priority 1000 }

  MaxIslandSize 100
  IslandNationStrategy     {  Strategy STRATEGY_ISLAND_NATION     Priority 150  }

  StartLowDefenceStrategy  {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  StartHighDefenceStrategy {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }

  DefenceNoneStrategy      {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  DefenceVeryLowStrategy   {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  DefenceLowStrategy       {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }
  DefenceMediumStrategy    {  Strategy STRATEGY_DEFENSE_LOW       Priority 800  }
  DefenceHighStrategy      {  Strategy STRATEGY_DEFENSE_MEDIUM    Priority 800  }
  DefenceVeryHighStrategy  {  Strategy STRATEGY_DEFENSE_HIGH      Priority 800  }

  CitiesOverLimit 0
  OverCityLimitStrategy    {  Strategy STRATEGY_TOO_MANY_CITIES   Priority 2000 }
  NoRevolutionStrategy     {  Strategy STRATEGY_NO_REVOLUTON      Priority 2000 }

  Exploration: Medium
  Expansion: Maximum
  Discovery: Military
  Conquest: Agressive
  Trustworthiness: Lawful
  Alignment: Neutral

  StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
  WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

  ThreatFollowThrough 0.9
  Description PERSONALITY_CEASAR_DESCRIPTION
}

PERSONALITY_DEGAULLE {
  DefaultStrategy STRATEGY_MILITARIST_DEFAULT

  FullAttackStrategy       {  Strategy STRATEGY_ATTACK            Priority 250  }
  BuildupStrengthStrategy  {  Strategy STRATEGY_DEFEND            Priority 75   }
  SeigeCitiesStrategy      {  Strategy STRATEGY_SEIGE             Priority 200  }

  LastStartTurn 75
  StartStrategy            {  Strategy STRATEGY_CAREFUL_START     Priority 200  }

  MinimumNukesStrategy     {  Strategy STRATEGY_MINIMAL_NUKES     Priority 100  }
  LowNukesStrategy         {  Strategy STRATEGY_MINIMAL_NUKES     Priority 100  }
  AverageNukesStrategy     {  Strategy STRATEGY_AVERAGE_NUKES     Priority 100  }
  MaximumNukesStrategy     {  Strategy STRATEGY_MAXIMUM_NUKES     Priority 100  }

  ExpansionStrategy        {  Strategy STRATEGY_SETTLE_COMPACT    Priority 1100 }
  ExplorationStrategy      {  Strategy STRATEGY_EXPLORE_FAR       Priority 1000 }

  MaxIslandSize 100
  IslandNationStrategy     {  Strategy STRATEGY_ISLAND_NATION     Priority 150  }

  StartLowDefenceStrategy  {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  StartHighDefenceStrategy {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }

  DefenceNoneStrategy      {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  DefenceVeryLowStrategy   {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }
  DefenceLowStrategy       {  Strategy STRATEGY_DEFENSE_LOW       Priority 800  }
  DefenceMediumStrategy    {  Strategy STRATEGY_DEFENSE_MEDIUM    Priority 800  }
  DefenceHighStrategy      {  Strategy STRATEGY_DEFENSE_HIGH      Priority 800  }
  DefenceVeryHighStrategy  {  Strategy STRATEGY_DEFENSE_VERY_HIGH Priority 800  }

  CitiesOverLimit 0
  OverCityLimitStrategy    {  Strategy STRATEGY_TOO_MANY_CITIES   Priority 2000 }
  NoRevolutionStrategy     {  Strategy STRATEGY_NO_REVOLUTON      Priority 2000 }

  Exploration: Medium
  Expansion: Average
  Discovery: Military
  Conquest: Neutral
  Trustworthiness: Lawful
  Alignment: Good

  StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
  WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

  ThreatFollowThrough 0.9

  Description PERSONALITY_DEGAULLE_DESCRIPTION
}

PERSONALITY_MEDICI {
  DefaultStrategy STRATEGY_ECONOMIC_DEFAULT

  FullAttackStrategy       {  Strategy STRATEGY_ATTACK            Priority 250  }
  BuildupStrengthStrategy  {  Strategy STRATEGY_DEFEND            Priority 75   }
  SeigeCitiesStrategy      {  Strategy STRATEGY_SEIGE             Priority 200  }

  LastStartTurn 75
  StartStrategy            {  Strategy STRATEGY_CAREFUL_START     Priority 200  }

  MinimumNukesStrategy     {  Strategy STRATEGY_MINIMAL_NUKES     Priority 100  }
  LowNukesStrategy         {  Strategy STRATEGY_MINIMAL_NUKES     Priority 100  }
  AverageNukesStrategy     {  Strategy STRATEGY_AVERAGE_NUKES     Priority 100  }
  MaximumNukesStrategy     {  Strategy STRATEGY_MAXIMUM_NUKES     Priority 100  }

  ExpansionStrategy        {  Strategy STRATEGY_SETTLE_COMPACT    Priority 1100 }
  ExplorationStrategy      {  Strategy STRATEGY_EXPLORE_WIDE      Priority 1000 }

  MaxIslandSize 100
  IslandNationStrategy     {  Strategy STRATEGY_ISLAND_NATION     Priority 150  }

  StartLowDefenceStrategy  {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  StartHighDefenceStrategy {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }

  DefenceNoneStrategy      {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  DefenceVeryLowStrategy   {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }
  DefenceLowStrategy       {  Strategy STRATEGY_DEFENSE_LOW       Priority 800  }
  DefenceMediumStrategy    {  Strategy STRATEGY_DEFENSE_MEDIUM    Priority 800  }
  DefenceHighStrategy      {  Strategy STRATEGY_DEFENSE_HIGH      Priority 800  }
  DefenceVeryHighStrategy  {  Strategy STRATEGY_DEFENSE_VERY_HIGH Priority 800  }

  CitiesOverLimit 0
  OverCityLimitStrategy    {  Strategy STRATEGY_TOO_MANY_CITIES   Priority 2000 }
  NoRevolutionStrategy     {  Strategy STRATEGY_NO_REVOLUTON      Priority 2000 }

  Exploration: Wide
  Expansion: Average
  Discovery: Economic
  Conquest: Neutral
  Trustworthiness: Neutral
  Alignment: Neutral

  StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
  WeakGreeting DIP_GREETING_FIRST_FOREIGN_1

  ThreatFollowThrough 0.7

  Description PERSONALITY_MEDICI_DESCRIPTION
}

PERSONALITY_TELLER {
  DefaultStrategy STRATEGY_SCIENTIST_DEFAULT

  FullAttackStrategy       {  Strategy STRATEGY_ATTACK            Priority 250  }
  BuildupStrengthStrategy  {  Strategy STRATEGY_DEFEND            Priority 75   }
  SeigeCitiesStrategy      {  Strategy STRATEGY_SEIGE             Priority 200  }

  LastStartTurn 75
  StartStrategy            {  Strategy STRATEGY_CAREFUL_START     Priority 200  }

  MinimumNukesStrategy     {  Strategy STRATEGY_MINIMAL_NUKES     Priority 100  }
  LowNukesStrategy         {  Strategy STRATEGY_AVERAGE_NUKES     Priority 100  }
  AverageNukesStrategy     {  Strategy STRATEGY_MAXIMUM_NUKES     Priority 100  }
  MaximumNukesStrategy     {  Strategy STRATEGY_MAXIMUM_NUKES     Priority 100  }

  ExpansionStrategy        {  Strategy STRATEGY_SETTLE_COMPACT    Priority 1100 }
  ExplorationStrategy      {  Strategy STRATEGY_EXPLORE_NEAR      Priority 1000 }

  MaxIslandSize 100
  IslandNationStrategy     {  Strategy STRATEGY_ISLAND_NATION     Priority 150  }

  StartLowDefenceStrategy  {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  StartHighDefenceStrategy {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }

  DefenceNoneStrategy      {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  DefenceVeryLowStrategy   {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  DefenceLowStrategy       {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }
  DefenceMediumStrategy    {  Strategy STRATEGY_DEFENSE_LOW       Priority 800  }
  DefenceHighStrategy      {  Strategy STRATEGY_DEFENSE_MEDIUM    Priority 800  }
  DefenceVeryHighStrategy  {  Strategy STRATEGY_DEFENSE_HIGH      Priority 800  }

  CitiesOverLimit 0
  OverCityLimitStrategy    {  Strategy STRATEGY_TOO_MANY_CITIES   Priority 2000 }
  NoRevolutionStrategy     {  Strategy STRATEGY_NO_REVOLUTON      Priority 2000 }

  Exploration: Minimal
  Expansion: Average
  Discovery: Scientist
  Conquest: Agressive
  Trustworthiness: Lawful
  Alignment: Neutral

  StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
  WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

  ThreatFollowThrough 0.9

  Description PERSONALITY_TELLER_DESCRIPTION
}

PERSONALITY_STRANGELOVE {
  DefaultStrategy STRATEGY_SCIENTIST_DEFAULT

  FullAttackStrategy       {  Strategy STRATEGY_ATTACK            Priority 250  }
  BuildupStrengthStrategy  {  Strategy STRATEGY_DEFEND            Priority 75   }
  SeigeCitiesStrategy      {  Strategy STRATEGY_SEIGE             Priority 200  }

  LastStartTurn 75
  StartStrategy            {  Strategy STRATEGY_CAREFUL_START     Priority 200  }

  NuclearStrikeStrategy    {  Strategy STRATEGY_LAUNCH_NUKES      Priority 150  }

  MinimumNukesStrategy     {  Strategy STRATEGY_MINIMAL_NUKES     Priority 100  }
  LowNukesStrategy         {  Strategy STRATEGY_AVERAGE_NUKES     Priority 100  }
  AverageNukesStrategy     {  Strategy STRATEGY_MAXIMUM_NUKES     Priority 100  }
  MaximumNukesStrategy     {  Strategy STRATEGY_MAXIMUM_NUKES     Priority 100  }

  ExpansionStrategy        {  Strategy STRATEGY_SETTLE_COMPACT    Priority 1100 }
  ExplorationStrategy      {  Strategy STRATEGY_EXPLORE_FAR       Priority 1000 }

  MaxIslandSize 100
  IslandNationStrategy     {  Strategy STRATEGY_ISLAND_NATION     Priority 150  }

  StartLowDefenceStrategy  {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  StartHighDefenceStrategy {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }

  DefenceNoneStrategy      {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  DefenceVeryLowStrategy   {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  DefenceLowStrategy       {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }
  DefenceMediumStrategy    {  Strategy STRATEGY_DEFENSE_LOW       Priority 800  }
  DefenceHighStrategy      {  Strategy STRATEGY_DEFENSE_MEDIUM    Priority 800  }
  DefenceVeryHighStrategy  {  Strategy STRATEGY_DEFENSE_HIGH      Priority 800  }

  CitiesOverLimit 0
  OverCityLimitStrategy    {  Strategy STRATEGY_TOO_MANY_CITIES   Priority 2000 }
  NoRevolutionStrategy     {  Strategy STRATEGY_NO_REVOLUTON      Priority 2000 }

  Exploration: Medium
  Expansion: Average
  Discovery: Scientist
  Conquest: Agressive
  Trustworthiness: Chaotic
  Alignment: Evil

  StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
  WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

  ThreatFollowThrough 0.7

  Description PERSONALITY_STRANGELOVE_DESCRIPTION
}

PERSONALITY_CALLENBACH {
  DefaultStrategy STRATEGY_ECOTOPIAN_DEFAULT

  FullAttackStrategy       {  Strategy STRATEGY_ATTACK            Priority 250  }
  BuildupStrengthStrategy  {  Strategy STRATEGY_DEFEND            Priority 75   }
  SeigeCitiesStrategy      {  Strategy STRATEGY_SEIGE             Priority 200  }

  LastStartTurn 75
  StartStrategy            {  Strategy STRATEGY_CAREFUL_START     Priority 200  }

  MinimumNukesStrategy     {  Strategy STRATEGY_MINIMAL_NUKES     Priority 100  }
  LowNukesStrategy         {  Strategy STRATEGY_AVERAGE_NUKES     Priority 100  }
  AverageNukesStrategy     {  Strategy STRATEGY_MAXIMUM_NUKES     Priority 100  }
  MaximumNukesStrategy     {  Strategy STRATEGY_MAXIMUM_NUKES     Priority 100  }

  ExpansionStrategy        {  Strategy STRATEGY_SETTLE_COMPACT    Priority 1100 }
  ExplorationStrategy      {  Strategy STRATEGY_EXPLORE_FAR       Priority 1000 }

  MaxIslandSize 100
  IslandNationStrategy     {  Strategy STRATEGY_ISLAND_NATION     Priority 150  }

  StartLowDefenceStrategy  {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  StartHighDefenceStrategy {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }

  DefenceNoneStrategy      {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  DefenceVeryLowStrategy   {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  DefenceLowStrategy       {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }
  DefenceMediumStrategy    {  Strategy STRATEGY_DEFENSE_LOW       Priority 800  }
  DefenceHighStrategy      {  Strategy STRATEGY_DEFENSE_MEDIUM    Priority 800  }
  DefenceVeryHighStrategy  {  Strategy STRATEGY_DEFENSE_HIGH      Priority 800  }

  CitiesOverLimit 0
  OverCityLimitStrategy    {  Strategy STRATEGY_TOO_MANY_CITIES   Priority 2000 }
  NoRevolutionStrategy     {  Strategy STRATEGY_NO_REVOLUTON      Priority 2000 }

  Exploration: Medium
  Expansion: Average
  Discovery: Ecotopian
  Conquest: Agressive
  Trustworthiness: Neutral
  Alignment: Neutral

  StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
  WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

  ThreatFollowThrough 0.7

  Description PERSONALITY_CALLENBACH_DESCRIPTION
}

PERSONALITY_NADER {
  DefaultStrategy STRATEGY_ECOTOPIAN_DEFAULT

  FullAttackStrategy       {  Strategy STRATEGY_ATTACK            Priority 250  }
  BuildupStrengthStrategy  {  Strategy STRATEGY_DEFEND            Priority 75   }
  SeigeCitiesStrategy      {  Strategy STRATEGY_SEIGE             Priority 200  }

  LastStartTurn 75
  StartStrategy            {  Strategy STRATEGY_CAREFUL_START     Priority 200  }

  MinimumNukesStrategy     {  Strategy STRATEGY_MINIMAL_NUKES     Priority 100  }
  LowNukesStrategy         {  Strategy STRATEGY_AVERAGE_NUKES     Priority 100  }
  AverageNukesStrategy     {  Strategy STRATEGY_MAXIMUM_NUKES     Priority 100  }
  MaximumNukesStrategy     {  Strategy STRATEGY_MAXIMUM_NUKES     Priority 100  }

  ExpansionStrategy        {  Strategy STRATEGY_SETTLE_COMPACT    Priority 1100 }
  ExplorationStrategy      {  Strategy STRATEGY_EXPLORE_FAR       Priority 1000 }

  MaxIslandSize 100
  IslandNationStrategy     {  Strategy STRATEGY_ISLAND_NATION     Priority 150  }

  StartLowDefenceStrategy  {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  StartHighDefenceStrategy {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }

  DefenceNoneStrategy      {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  DefenceVeryLowStrategy   {  Strategy STRATEGY_DEFENSE_NONE      Priority 800  }
  DefenceLowStrategy       {  Strategy STRATEGY_DEFENSE_VERY_LOW  Priority 800  }
  DefenceMediumStrategy    {  Strategy STRATEGY_DEFENSE_LOW       Priority 800  }
  DefenceHighStrategy      {  Strategy STRATEGY_DEFENSE_MEDIUM    Priority 800  }
  DefenceVeryHighStrategy  {  Strategy STRATEGY_DEFENSE_HIGH      Priority 800  }

  CitiesOverLimit 0
  OverCityLimitStrategy    {  Strategy STRATEGY_TOO_MANY_CITIES   Priority 2000 }
  NoRevolutionStrategy     {  Strategy STRATEGY_NO_REVOLUTON      Priority 2000 }

  Exploration: Medium
  Expansion: Average
  Discovery: Ecotopian
  Conquest: Agressive
  Trustworthiness: Chaotic
  Alignment: Good

  StrongGreeting DIP_GREETING_FIRST_FOREIGN_1
  WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

  ThreatFollowThrough 0.9

  Description PERSONALITY_CALLENBACH_DESCRIPTION
}
Page last modified on May 22, 2009, at 04:46 AM
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