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NEWS: PATCH 1.2 FEATURES LIST
(29/July/99) Here is the list of features of the second CTP patch(1.2)
All known crashes fixed.
Full support for Scenario Packs with up to 10000 scenarios each (see Steve Mariotti's previous description of this feature)
Play by email (PBEM) support.
Hotseat support (playing multiplayer games on a single computer.)
The ability to play any Civilization from a saved scenario.
Newly conquered cities are immediately selected for editing.
Message indicating which city that enslaved enemy citizes are sent to as
slaves.
Additional right-click help for terraforming options.
Autocentering on special attacking units fixed.
Self-playing demo option.
Sea movement bug fixed.
Eyepoint fixed for several messages.
One-CD-per-player requirement for net games removed.
Stop Trespass agreements are better observed by the AI.
When improvements are built, messages will indicate the improvement just
built, and what's to be built next.
AI is now more warlike towards you if you use nuclear weapons.
Trade route lines can be toggled on and off.
Via the command line, you can attach the AI to your game and let it play for
you.
Many many new SLIC functions and capabilities for scenario scripters.
The disappearing sprite problem has been fixed.
In addition, there are other small tweaks and fixes.
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