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CIVILIZATION:CTP PREVIEW
PART 2: PAGE 5

My only problem in the tile improvement system, is that when you can built the third level tile improvements(hydroponic farms for example), the two previous levels are still there, and since the space of the tab alows only two levels to be shown, you have to use the scroll bar all the time. This could be solved if the better levels were the first choices are or if you just couldn't build a road once you are able to build a railroad(and I don't see why you would still want to build a road). Anyway, let's move on.

VI) COMBAT(CONVETIONAL/UNCONVETIONAL)

With the risk of repeating myself, there have been lots of changes in the combat part of the game. Beyond the heavily discussed new unconventional units there are also significant changes in the conventional combat.

The Spy can incite a revolt in cities at a dependable cost. The revolting city wont join your civ as in civ2 but it will form it's own.

First of all, stacks. You can create stacks of up to 9 units which then can move and battle together. CTP introduces a quite interesting system for stack combat. Let me explain. Some of the units(like archers or cannons) have a ranged attack ability. This means that these units can hit other units from a distance. During combat between stacks, units are devided in rows, and those with ranged attack are put in the second("back") row and hit first. The whole system is simple but explaining how exactly it works is not the subject of this section. You can find more about it on a page of Part I. Generally, stacked combat brings a new element in strategies, since you must decide what kind of units should be in your stacks in each case.

As said before, stacks can be consisted by up to 9 units. This limit extends to the number of units on a square and in a city. This means that you can not have 20 units in a city defending it. However, cities give a 40% benefit to the defence of units inside them. This makes defending a city easier, especially if it is combined with city walls and a terrain advantage from hills or mountains.

A way to soften the defence of cities is bombarding. Cannons, artillery and other ground, sea and air units can bombard a city without any fear for taking a damage. It is like smac, but the range is only only one tile, which means that you msut have your cannons next to the units or city you want to attack(and some other units to defend them). Also, again unlike smac, bombarding can totally destroy a unit. An interesting change is that ground units with bombarding ability can know attack sea units from a sea shore.

PAGE 4
IV) FIRST CHANGES YOU NOTICE FROM CIV1/2, INTERFACE
V) MICROMANAGMENT, LAND IMPROVEMENT
PAGE 6
VI) COMBAT(CONVETIONAL/UNCONVETIONAL)
VII) CIV MANAGING: GOVS/GLOBAL SETINGS/HAPPINESS
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