[an error occurred while processing this directive] Modification: Data File Definitions

\CTP2_DATA\DEFAULT\GAMEDATA\Goods.txt

This files defines the types of trade goods in the game and the variable for each one. The terrain database references these entries.

Variables:
Gold - Base amount of gold generated when trading this good. This value is used with the density of the good and distance to destination city to calculate actual trade amount. NOTE: This must be an integer value
Food - Amount of Food this good generates when it is collected. NOTE: This attribute was not used in CTP2 and may not work correctly.
Production - Amount of Production this good generates when it is collected. NOTE: This attribute was note used in CTP2 and may not work correctly.
Probability - Percent chance that this good appears on a tile that has a good. Used when multiple kinds of good can be place on a single terrain type.
Sound - Sound to play when the good is selected. Must be a valid Sound ID from Sound.txt
Icon - Icon ID to be used for this good. Must be a valid Icon ID from UnitIcon.txt
GLHidden - Flag to cause this good to not be shown in the Great Library
 
Example:
TERRAIN_ARCTIC_MOUNTAIN_GOOD_ONE {
SpriteID 18
Sound SOUND_ID_RUBIES
Gold 1
Probability 0.5
Icon ICON_GOOD_ARCTIC_MOUNTAIN_ONE
}



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