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AE Modding Wiki : Functions : GetStoredProductionNew SLIC-function: GetStoredProduction(city_t) Returns the stored production of a city. //---------------------------------------------------------------------------- // // Authored : Maq // // Name : Slic_GetStoredProduction // // Description: Function to find out how much production a city has stored. // // Parameters : SlicArg 0: city // // Globals : - // // Returns : SFN_ERROR : execution result // //---------------------------------------------------------------------------- SFN_ERROR Slic_GetStoredProduction::Call(SlicArgList *args) { if(args->Count() != 1) return SFN_ERROR_NUM_ARGS; Unit city; if(!args->GetCity(0, city)) { return SFN_ERROR_TYPE_BUILTIN; } m_result.m_int = city.GetStoredCityProduction(); return SFN_ERROR_OK; } Page last modified on July 17, 2009, at 06:19 PM |
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