SLIC-Reference : Events : Cities : Create & Kill
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SLIC-Reference : Events : Cities : Create & Kill


- CTP1 - messages only
- CTP2 - can be triggered (events)
- CTP2 Apolyton Edition  
  - tested
- broken, obsolete - working

CreateCity (int_player, location, int, int [, city])     Create a city
DisbandCity (city)   Disband one city
KillCity (city, int, int_player)   Kill a city
OpenInitialCityInterface (city)   Generated when a city is initialized, after all population is added

Latest update: 11.11.2022  ( - recently updated)
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