Entries:
- CTP1 |
- messages only |
- CTP2 |
- can be triggered (events) |
- CTP2 Apolyton Edition |
|
|
- tested |
- broken, obsolete |
- working |
AddHappyTimer
(city, int, int, int)
|
|
|
Cause a timed amount of happiness or unhappiness
|
|
BioInfectCity
(city, int_player)
|
|
|
City gets infected
|
|
CaptureCity
(city, int_player, int)
|
|
|
Make a city change hands
|
|
CityRiot
(city)
|
|
|
A city riots
|
|
ConvertCity
(city, int_player, int)
|
|
|
City actually converted
|
|
CreatePark
(city, int_player)
|
|
|
City becomes a park
|
|
InjoinCity
(city, int_player)
|
|
|
City is injoined
|
|
NanoInfectCity
(city, int_player)
|
|
|
City gets nanoinfected
|
|
NukeCity
(city, int_player)
|
|
|
The actual event that nukes a city
|
|
PlagueCity
(city, int_player)
|
|
|
City gets plagues
|
|
RemoveFranchise
(army, unit, city)
|
|
|
Sue a franchise
|
|
UnconvertCity
(city)
|
|
|
City is reformed
|
|
Latest update: 11.11.2022 ( - recently updated)
|