Accept
(int_player, int_player)
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A proposal has been accepted
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BeginTurnAgreements
(int_player)
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Begin player diplomatic agreements phase
|
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BorderIncursion
(int_player, int_player)
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Occurs when army first crosses foreign border
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BorderPullout
(int_player, int_player)
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Occurs when army leaves foreign border
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ComputeMotivations
(int_player)
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Determine fears and desires
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ContactMade
(int_player, int_player)
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Contact between two players established
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ContinueDiplomacy
(int_player, int_player)
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Decide if sender should make a new proposal
|
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Counter
(int_player, int_player)
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A proposal has been countered
|
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DesireMotivation
(int_player, int_player, int)
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Find new proposal for desire motivation
|
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EstablishEmbassy
(int_player, int_player)
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Actually establish an embassy
|
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FearMotivation
(int_player, int_player, int)
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Find new proposal for fear motivation
|
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GiveCity
(city, int_player)
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Give a city to a foreign player
|
|
GiveMap
(int_player, int_player)
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Give map from first player to second player
|
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InitDiplomaticState
(int_player, int_player)
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|
|
Initialize Diplomatic state
|
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NewNegotiationEvent
(int_player, int_player)
|
|
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A new negotiation history event has been added
|
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NewProposal
(int_player, int_player)
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|
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A new proposal has been made
|
Apolyton-thread
|
NewProposalReady
(int_player, int_player)
|
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Notify world that a new proposal is ready
|
|
NextDiplomaticState
(int_player, int_player)
|
|
|
Determine next diplomatic state
|
Apolyton-thread
|
PlayerPatience
(int_player)
|
|
|
Begin player patience
|
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ProposalResponse
(player, player)
|
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A proposal response is being considered
|
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ReactionMotivation
(int_player, int_player)
|
|
|
Find new proposals motivated as reactions to game events
|
|
Reject
(int_player, int_player)
|
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A proposal has been rejected
|
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ResponseReady
(int_player, int_player)
|
|
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Notify world that a diplomatic response is ready
|
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ResumeEmailAndHotSeatDiplomacy
(player)
|
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Continues human to human diplomacy in Email and HotSeat mode
|
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StartNegotiations
(int_player)
|
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After computing motivations, select new proposals
|
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Threaten
(int_player, int_player)
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A player has been threatened
|
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ThrowParty
(int_player, int_player)
|
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Actually throw a party
|
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ToggleInitiative
(int_player, int_player)
|
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Initiative passes to party currently without initiative
|
|