SLIC-Reference : Events : Players & Turns : Main Turn Phases
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SLIC-Reference : Events : Players & Turns : Main Turn Phases


- CTP1 - messages only
- CTP2 - can be triggered (events)
- CTP2 Apolyton Edition  
  - tested
- broken, obsolete - working

AiBeginTurn (player)   Begin a player's turn main AI
AIFinishBeginTurn (int_player)   Added by StartMovePhaseEvent
BeginTurn (int_player, int)       Begin a player's turn
BeginTurnAllCities (int_player)   Player event before cities begin turn
BeginTurnEndGame (int_player)   Begin endgame processing phase
BeginTurnGovernment (int_player)   Handle government changes
BeginTurnImprovements (int_player)   Begin player improvements phase
BeginTurnProduction (int_player)   Begin player production
BeginTurnSupport (int_player)   Begin player support phase
EndTurn (int_player)   End a player's turn
FinishBeginTurn (int_player)   Last event in player begin turn phase
FinishBuildPhase (int_player)   Cities will have added all their build events when this fires
PollutionTurn (int_player)   Begin player pollution
ProcessMatches (int_player, int)   Perform one pass through match list, executing matches
ProcessUnitOrders (int_player)   Added by StartMovePhaseEvent, needed to come later
StartMovePhase (int_player)   Added at the end of the primary cb for FinishBuildPhase
WormholeTurn (int_player)     Begin wormhole turn

Latest update: 11.11.2022  ( - recently updated)
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