| AiBeginTurn
(player)
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Begin a player's turn main AI
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| AIFinishBeginTurn
(int_player)
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Added by StartMovePhaseEvent
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| BeginTurn
(int_player, int)
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Begin a player's turn
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| BeginTurnAllCities
(int_player)
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Player event before cities begin turn
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| BeginTurnEndGame
(int_player)
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Begin endgame processing phase
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| BeginTurnGovernment
(int_player)
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Handle government changes
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| BeginTurnImprovements
(int_player)
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Begin player improvements phase
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| BeginTurnProduction
(int_player)
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Begin player production
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| BeginTurnSupport
(int_player)
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Begin player support phase
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| EndTurn
(int_player)
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End a player's turn
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| FinishBeginTurn
(int_player)
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Last event in player begin turn phase
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| FinishBuildPhase
(int_player)
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Cities will have added all their build events when this fires
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| PollutionTurn
(int_player)
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Begin player pollution
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| ProcessMatches
(int_player, int)
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Perform one pass through match list, executing matches
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| ProcessUnitOrders
(int_player)
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Added by StartMovePhaseEvent, needed to come later
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| StartMovePhase
(int_player)
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Added at the end of the primary cb for FinishBuildPhase
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| WormholeTurn
(int_player)
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Begin wormhole turn
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