SLIC-Reference : ArmyIsValid
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SLIC-Reference : : ArmyIsValid  

Arguments: army Type: int

Returns true if the army is valid

Used to test to see if a stored army has been removed from the game.

tested   working  


// Name       : Slic_ArmyIsValid
// Description: Determine whether an army is valid.
// Parameters : args	: army variable
// Globals    : -
// Returns    : SFN_ERROR		: execution result
// Remark(s)  : Fills m_result.m_int with an indication whether the army is
//              valid. When the army is valid, 1 (true) is returned. When the
//              army is invalid, 0 (false) is returned.
SFN_ERROR Slic_ArmyIsValid::Call(SlicArgList *args)
	m_result.m_int = 0;

	if (args->Count() != 1) 

	Army	a;
	m_result.m_int = args->GetArmy(0, a) && a.IsValid();

	return SFN_ERROR_OK;

Author: re-implementation of SLIC 2.1 function by Martin Gühmann

Information last updated by BureauBert on 23.11.2010

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