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SLIC-Reference :
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Arguments: | army | Type: | int |
Returns true if the army is valid |
Used to test to see if a stored army has been removed from the game. |
tested
working
//---------------------------------------------------------------------------- // // Name : Slic_ArmyIsValid // // Description: Determine whether an army is valid. // // Parameters : args : army variable // // Globals : - // // Returns : SFN_ERROR : execution result // // Remark(s) : Fills m_result.m_int with an indication whether the army is // valid. When the army is valid, 1 (true) is returned. When the // army is invalid, 0 (false) is returned. // //---------------------------------------------------------------------------- SFN_ERROR Slic_ArmyIsValid::Call(SlicArgList *args) { m_result.m_int = 0; if (args->Count() != 1) { return SFN_ERROR_NUM_ARGS; } Army a; m_result.m_int = args->GetArmy(0, a) && a.IsValid(); return SFN_ERROR_OK; } |
Author: re-implementation of SLIC 2.1 function by Martin Gühmann
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