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SLIC-Reference :
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Arguments: | city | Type: | void |
Remove all items from the build queue of the given city |
Example:
city_t tmpCity; int_t i; for(i = 0; i < player[0].cities; i = i + 1) { GetCityByIndex(player[0], i, tmpCity); if(CityisValid(tmpCity)) { ClearBuildQueue(tmpCity) } } //clears the build queues of all of player[0]’s cities |
tested
working
SFN_ERROR Slic_ClearBuildQueue::Call(SlicArgList *args) { if(args->Count() != 1) return SFN_ERROR_NUM_ARGS; Unit city; if(!args->GetCity(0, city)) return SFN_ERROR_TYPE_ARGS; if(g_theUnitPool->IsValid(city)) { city.GetData()->GetCityData()->GetBuildQueue()->Clear(); } return SFN_ERROR_OK; } |
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