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SLIC-Reference :
|
| Arguments: | city, good | Type: | int |
| Returns the amount of a particular good being collected in the city |
(excluding goods being brought in via trade). Example:
if(CityCollectingGood(city[0], GoodDB(TERRAIN_DESERT_GOOD_ONE))
{
//do stuff
}
//find out whether city[0] is collecting the Glass good
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SFN_ERROR Slic_CityCollectingGood::Call(SlicArgList *args)
{
if(args->Count() != 2)
return SFN_ERROR_NUM_ARGS;
Unit city;
sint32 good;
if(!args->GetCity(0, city))
return SFN_ERROR_TYPE_ARGS;
if(!args->GetInt(1, good))
return SFN_ERROR_TYPE_ARGS;
#ifdef CTP1_TRADE
m_result.m_int = city.GetData()->GetCityData()->GetLocalResourceCount(good);
#else
m_result.m_int = (*city.CD()->GetCollectingResources())[good];
#endif
return SFN_ERROR_OK;
} |
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