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SLIC-Reference :
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Arguments: | city, good | Type: | int |
Returns the amount of a particular good being collected in the city |
(excluding goods being brought in via trade). Example:
if(CityCollectingGood(city[0], GoodDB(TERRAIN_DESERT_GOOD_ONE)) { //do stuff } //find out whether city[0] is collecting the Glass good |
SFN_ERROR Slic_CityCollectingGood::Call(SlicArgList *args) { if(args->Count() != 2) return SFN_ERROR_NUM_ARGS; Unit city; sint32 good; if(!args->GetCity(0, city)) return SFN_ERROR_TYPE_ARGS; if(!args->GetInt(1, good)) return SFN_ERROR_TYPE_ARGS; #ifdef CTP1_TRADE m_result.m_int = city.GetData()->GetCityData()->GetLocalResourceCount(good); #else m_result.m_int = (*city.CD()->GetCollectingResources())[good]; #endif return SFN_ERROR_OK; } |
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