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SLIC-Reference :
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Arguments: | city | Type: | int |
Returns true if the city is in the ocean |
SFN_ERROR Slic_IsUnderseaCity::Call(SlicArgList *args) { if (args->Count() != 1) return SFN_ERROR_NUM_ARGS; Unit city; if(!args->GetCity(0, city)) { return SFN_ERROR_TYPE_BUILTIN; } MapPoint pos; city.GetPos(pos); m_result.m_int = g_theWorld->IsWater(pos); return SFN_ERROR_OK; } |
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