SLIC-Reference : IsUnitAtHead
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SLIC-Reference : : IsUnitAtHead  

Arguments: city Type: int

Returns -1 if the city is not currently building a unit, otherwise returns the database index of the unit being built

tested   working  

Source:

SFN_ERROR Slic_IsUnitAtHead::Call(SlicArgList *args)
{
	if(args->Count() != 1)
		return SFN_ERROR_NUM_ARGS;

	Unit city;
	sint32 blah = -1;

	if(!args->GetCity(0, city))
		return SFN_ERROR_TYPE_ARGS;

	if(!g_theUnitPool->IsValid(city))
		return SFN_ERROR_TYPE_ARGS;

	if(city.AccessData()->GetCityData()->GetBuildQueue()->GetHead()) {
		BuildNode *bn = city.AccessData()->GetCityData()->GetBuildQueue()->GetHead();
		if(bn->m_category == k_GAME_OBJ_TYPE_UNIT) {
			blah = bn->m_type;
			m_result.m_int = blah;
			return SFN_ERROR_OK;
		}
	}
	m_result.m_int = blah;
	return SFN_ERROR_OK;
}

Information last updated by BureauBert on 23.11.2010

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