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SLIC-Reference :
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Arguments: | player | Type: | void |
Break an alliance between the current player and the specified player |
When called from within a button, break an alliance between the recipient of the message and the specified player. |
SFN_ERROR Slic_BreakAlliance::Call(SlicArgList *args) { if (args->Count() != 1) return SFN_ERROR_NUM_ARGS; SlicObject *context = g_slicEngine->GetContext(); if(context->GetNumRecipients() != 1) return SFN_ERROR_NOT_SINGLE_RECIPIENT; PLAYER_INDEX breaker = context->GetRecipient(0); PLAYER_INDEX breakee; if(!args->GetPlayer(0, breakee)) return SFN_ERROR_TYPE_ARGS; if(g_player[breaker]) { Diplomat & defending_diplomat = Diplomat::GetDiplomat(breakee); defending_diplomat.LogViolationEvent(breaker, PROPOSAL_TREATY_ALLIANCE); } return SFN_ERROR_OK; } |
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