SLIC-Reference : BreakAlliance
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SLIC-Reference : : BreakAlliance  

Arguments: player Type: void

Break an alliance between the current player and the specified player

When called from within a button, break an alliance between the recipient of the message and the specified player.

Source:

SFN_ERROR Slic_BreakAlliance::Call(SlicArgList *args)
{
	if (args->Count() != 1)
		return SFN_ERROR_NUM_ARGS;

	SlicObject *context = g_slicEngine->GetContext();

	if(context->GetNumRecipients() != 1)
		return SFN_ERROR_NOT_SINGLE_RECIPIENT;

	PLAYER_INDEX breaker = context->GetRecipient(0);
	PLAYER_INDEX breakee;
	if(!args->GetPlayer(0, breakee))
		return SFN_ERROR_TYPE_ARGS;
		
	if(g_player[breaker]) {
		

		Diplomat & defending_diplomat = Diplomat::GetDiplomat(breakee);
		
		defending_diplomat.LogViolationEvent(breaker, PROPOSAL_TREATY_ALLIANCE);
	}
	return SFN_ERROR_OK;
}

Information last updated by BureauBert on 23.11.2010

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