SLIC-Reference : SetNewProposal
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SLIC-Reference : : SetNewProposal  

Arguments: player1, player2, priority, first_type, second_type, strid1, strid2, strid3 Type: void

As ConsiderNewProposal, probably doesn't make the first player just consider sending the proposal but send it immediately?

Source:

// ----------------------------------------------------------------------------------------
//
// VOID SetNewProposal 
// 1.   sender 
// 2.   receiver 
// 3.   priority            - int, the proposal's priority 
// 4.   first_type          - int, ProposalDB index of first proposal
//          [first_args]    - if proposal has 'arg1' in ProposalDB, this is it
// 5.   second_type         - int, optional ProposalDB index of 'in addition' proposal 
//          [second_args]   - if proposal has 'arg1' in ProposalDB, this is it
// 6.   stringID1
// 7.   stringID2
// 8.   stringID3
//          [tone]          - int, 0 (Magnanimous/Kind) to 4 (Hostile/Angry)
//
// The type of first_arg and second_arg depends on first_type and second_type respectively.
// See ParseProposalDataSlicArgs
//
//------------------------------------------------------------------------------------------- 
SFN_ERROR Slic_SetNewProposal::Call(SlicArgList *args)
{
	if (args->Count() < 8)
		return SFN_ERROR_NUM_ARGS;

	sint32 argNum = 0;
	NewProposal new_proposal;

	if (!ParseNewProposalSlicArgs(args, argNum, new_proposal))
		return SFN_ERROR_TYPE_ARGS;

	// Diplomatic tone as optional argument
	sint32	tone;
	if ((static_cast(argNum) < args->Count()) && args->GetInt(argNum++, tone))
	{
		Assert((tone >= DIPLOMATIC_TONE_NOT_CHOSEN) && (tone < DIPLOMATIC_TONE_MAX));
		new_proposal.detail.tone = static_cast(tone);
	}

	Diplomat::GetDiplomat(new_proposal.senderId).
		SetMyLastNewProposal(new_proposal.receiverId, new_proposal);

	return SFN_ERROR_OK;
}

Information last updated by BureauBert on 26.06.2009

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