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SLIC-Reference :
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| Arguments: | int_player, int_player, regardDelta, regardEvType, ID_string, duration | Type: | void |
| regardDelta is the amount to increase the first player's regard towards the second by |
| The Regard Event Types are ScenarioEvent, MilitaryPowerEvent, MilitarySafetyEvent, DiplomacyEvent, GoldEvent, KnowledgeEvent, & ProductionEvent. So "0" is probably the null event type. ID_string is a string used in the Diplomacy intelligence screen. Delta_length is, I think, the number of turns this should last for (Peter Triggs). Example: // Make the Allies like each other LogRegardEvent(2, 3, 1000, 0, ID_WW_BLANK, turnMax); where turnMax is the number of turns in the WW2 scenario. |
// VOID LogRegardEvent( |
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