SLIC-Reference : Functions : Messages & UI-effects : Screens & Tabs
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SLIC-Reference : Functions : Messages & UI-effects : Screens & Tabs

Entries:

- CTP1 - messages only
- CTP2 - can be triggered (events)
- CTP2 Apolyton Edition  
  - tested
- broken, obsolete - working

DisableScreensButton void   Disable the screens button - obviously unimplemented in CTP2 AE
DisableTileImprovementButton void   Disable the tile improvements button - obviously unimplemented in CTP2 AE
EnableScreensButton void   Enable the screens button - obviously unimplemented in CTP2 AE
EnableTileImprovementButton void   Enable the tile improvements button - obviously unimplemented in CTP2 AE
ForceTurnDisplay void   Changes the turn display to number of turns
LibraryAdvance (int) void       Opens the great library to the appropriate page Apolyton-thread
LibraryBuilding (int) void   Opens the great library to the appropriate page
LibraryConcept (int) void   Opens the great library to the appropriate page
LibraryGovernment (int) void   Opens the great library to the appropriate page
LibraryTerrain (int) void   Opens the great library to the appropriate page
LibraryTileImprovement (int) void   Opens the great library to the appropriate page
LibraryUnit ([unit][int]) void   Opens the great library to the appropriate page
LibraryWonder (int) void   Opens the great library to the appropriate page
OpenBuildQueue (city) void   Opens the buildlist for the specified city
OpenCity void   Open the city status screen
OpenCityTab void   Set the control panel to the city tab - obviously unimplemented in CTP2 AE
OpenCiv void   Open the civ status screen
OpenCivTab void   Set the control panel to the civ tab - obviously unimplemented in CTP2 AE
OpenDiplomacy void   Open the diplomacy screen
OpenInfo void   Open the info screen
OpenLaborTab void   Open the labor tab - obviously unimplemented in CTP2 AE
OpenMaxTab void   Open the max tab - obviously unimplemented in CTP2 AE
OpenOptions void   Open the options screen
OpenProductionTab void   Open the production tab - obviously unimplemented in CTP2 AE
OpenScenarioEditor void   Opens the scenario editor
OpenScience void   Open the science screen
OpenThroneRoom void     Open the throne room
OpenTrade void   Open the trade screen
OpenUnit void   Open the unit status screen

Latest update: 11.11.2022  ( - recently updated)
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