SLIC-Reference : StringCompare
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SLIC-Reference : : StringCompare  

Arguments: string1, string2

Returns true if string1 equals string2

This function did not work as supposed in the original game and has been fixed by Martin Gühmann for CTP2 AE. In addition it has been overloaded to allow the comparison of strings passed as strings, string IDs and builtin variables containing strings.

Source:

SFN_ERROR Slic_StringCompare::Call(SlicArgList *args)
{
	if(args->Count() != 2)
		return SFN_ERROR_NUM_ARGS;

	//Added by Martin Ghmann to allow string comparision, between string IDs and plain strings
	char *string1 = 0;
	char *string2 = 0;

	const char *cstring1, *cstring2;
	StringId stringId1, stringId2;

	if(!args->GetString(0, string1)){
		if(args->GetStringId(0, stringId1)){
			cstring1 = g_theStringDB->GetNameStr(stringId1);
		}
		else if(args->m_argValue[0].m_type == SA_TYPE_INT_VAR){
			cstring1 = g_theStringDB->GetNameStr(args->m_argValue[0].m_symbol->GetStringId());
		}
		else{
			return SFN_ERROR_TYPE_ARGS;
		}
		string1 = const_cast(cstring1);
	}
	
	if(!args->GetString(1, string2)){
		if(args->GetStringId(1, stringId2)){
			cstring2 = g_theStringDB->GetNameStr(stringId2);
		}
		else if(args->m_argValue[1].m_type == SA_TYPE_INT_VAR){
			cstring2 = g_theStringDB->GetNameStr(args->m_argValue[1].m_symbol->GetStringId());
		}
		else{
			return SFN_ERROR_TYPE_ARGS;
		}
		string2 = const_cast(cstring2);
	}


	if ( !stricmp(string1, string2) )
	{
		m_result.m_int = 1;
	}
	else {
		m_result.m_int = 0;
	}

	return SFN_ERROR_OK;
}

Information last updated by BureauBert on 26.06.2009

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