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SLIC-Reference :
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Arguments: | civname | Type: | int |
Return the database index for the named civilization. |
Useful for comparing to a player's civilization, for example:
if(PlayerCivilization(g.player) == CivilizationIndex("AMERICANS")) { // the current player is the americans }This is especially useful for creating victory conditions for specific civilizations in scenarios. See also PlayerCivilization and GameOver. |
SFN_ERROR Slic_CivilizationIndex::Call(SlicArgList *args) { m_result.m_int = -1; if(args->Count() != 1) return SFN_ERROR_NUM_ARGS; char *civName; if(!args->GetString(0, civName)) return SFN_ERROR_TYPE_ARGS; m_result.m_int = g_theCivilisationDB->FindRecordNameIndex(civName); if(m_result.m_int > -1){ return SFN_ERROR_OK; } return SFN_ERROR_CIV_NOT_FOUND; } |
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