ComputeCurrentStrategy
(player)
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void
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Probably forces the AI to update their strategic state by computing all strategic input (goals, priorities) given before ...
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ConsiderStrategicState
(player, priority, strategy)
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void
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Player considers a strategy from StrategyDB with given priority
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SetStrategicState
(player, int)
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void
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Sets the player's strategic state to the given strategy from StrategyDB - only used at gamestart, ConsiderStrategicState should be used during the game. NOTE: Not implemented in CTP2 AE.
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TargetNuclearAttack
(player, foreigner, launch_now)
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void
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Target player's nukes onto foreigner's cities and launch if launch_now = 1
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