SLIC-Reference : Functions : Strategies & Governments : Action
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SLIC-Reference : Functions : Strategies & Governments : Action

Entries:

- CTP1 - messages only
- CTP2 - can be triggered (events)
- CTP2 Apolyton Edition  
  - tested
- broken, obsolete - working

ComputeCurrentStrategy (player) void   Probably forces the AI to update their strategic state by computing all strategic input (goals, priorities) given before ...
ConsiderStrategicState (player, priority, strategy) void       Player considers a strategy from StrategyDB with given priority
SetStrategicState (player, int) void     Sets the player's strategic state to the given strategy from StrategyDB - only used at gamestart, ConsiderStrategicState should be used during the game. NOTE: Not implemented in CTP2 AE.
TargetNuclearAttack (player, foreigner, launch_now) void   Target player's nukes onto foreigner's cities and launch if launch_now = 1

Latest update: 24.11.2010  ( - recently updated)
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