Entries:
- CTP1 |
- messages only |
- CTP2 |
- can be triggered (events) |
- CTP2 Apolyton Edition |
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- tested |
- broken, obsolete |
- working |
BlankScreen
(blank)
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void
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If blank is non-zero, set the screen to blacked out, otherwise turn it back on
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CatchUp
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void
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Cause the graphics system to synchronize with the game's internal state (fast forward unit moves, for example)
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ExitToDesktop
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void
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Does what it says
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ExitToShell
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void
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Exits to the main screen
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Export
(filename)
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void
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Exports a mapfile
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Import
(filename)
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void
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Imports a mapfile
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LoadGame
(name)
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void
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Load the named game
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QuitToLobby
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void
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Quit to the network lobby in a network game
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SaveGame
(name)
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void
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Save a game with the given name
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Latest update: 11.11.2022 ( - recently updated)
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