FinishImprovements
(location)
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void
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Immediately finish all improvements at the location
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PlantGood
(location)
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void
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Add a special resource at location
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PlantSpecificGood
(location, int_goodsubtype)
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void
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Rather than planting a random good, this allows the specification of which good subtype to plant (0 - no good, 1 - *_GOOD_ONE, 2 - *_GOOD_TWO etc. from goods.txt)
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RemoveGood
(location)
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void
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Removes any good from the location
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Terraform
(location, terrain)
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void
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Change location into a different terrain type
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