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SLIC-Reference :
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Arguments: | location1, location2 | Type: | int |
Returns the distance between location1 and location2 |
Returns the distance from location1 to location2 (also see SquaredDistance for greater speed if you’re going to use this a lot). Could anyone explain to a mathematical idiot what the difference between Distance() and SquaredDistance() is and why SquaredDistance() is supposed to be faster? |
tested
working
SFN_ERROR Slic_Distance::Call(SlicArgList *args) { if(args->Count() != 2) return SFN_ERROR_NUM_ARGS; MapPoint p1, p2; if(!args->GetPos(0, p1)) return SFN_ERROR_TYPE_ARGS; if(!args->GetPos(1, p2)) return SFN_ERROR_TYPE_ARGS; m_result.m_int = static_cast |
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