SLIC-Reference : IsInZOC
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SLIC-Reference : : IsInZOC  

Arguments: player, location Type: int

True if the location is in the zone of control of player

Note: nothing to do with boundaries, this is for unit based ZOC.


SFN_ERROR Slic_IsInZOC::Call(SlicArgList *args)
	m_result.m_int = 0;
	if(args->Count() != 2) {

	sint32 player;
	MapPoint pos;

	if(!args->GetPlayer(0, player))

	if(!args->GetPos(1, pos))

	sint32 d;
	for(d = 0; d < sint32(NOWHERE); d++) {
		MapPoint n;
		if(pos.GetNeighborPosition((WORLD_DIRECTION)d, n)) {
			Cell *theCell = g_theWorld->GetCell(n);
			if(theCell->UnitArmy() && theCell->UnitArmy()->GetOwner() == player) {
				m_result.m_int = 1;
				return SFN_ERROR_OK;
	m_result.m_int = 0;
	return SFN_ERROR_OK;

Information last updated by BureauBert on 23.11.2010

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