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SLIC-Reference :
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Arguments: | player, location | Type: | int |
True if the location is in the zone of control of player |
Note: nothing to do with boundaries, this is for unit based ZOC. |
SFN_ERROR Slic_IsInZOC::Call(SlicArgList *args) { m_result.m_int = 0; if(args->Count() != 2) { return SFN_ERROR_NUM_ARGS; } sint32 player; MapPoint pos; if(!args->GetPlayer(0, player)) return SFN_ERROR_TYPE_ARGS; if(!args->GetPos(1, pos)) return SFN_ERROR_TYPE_ARGS; sint32 d; for(d = 0; d < sint32(NOWHERE); d++) { MapPoint n; if(pos.GetNeighborPosition((WORLD_DIRECTION)d, n)) { Cell *theCell = g_theWorld->GetCell(n); if(theCell->UnitArmy() && theCell->UnitArmy()->GetOwner() == player) { m_result.m_int = 1; return SFN_ERROR_OK; } } } m_result.m_int = 0; return SFN_ERROR_OK; } |
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