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SLIC-Reference :
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Arguments: | unit, location | Type: | void |
Tells the unit to expel another unit at the given location |
Location must be adjacent, unit must be expellable, the unit being given the order must be able to expel units, etc. |
SFN_ERROR Slic_AddExpelOrder::Call(SlicArgList *args) { if(args->Count() != 2) return SFN_ERROR_NUM_ARGS; MapPoint pos; Unit u; if(!args->GetUnit(0, u)) { return SFN_ERROR_TYPE_ARGS; } if(!args->GetPos(1, pos)) { return SFN_ERROR_TYPE_ARGS; } if(!g_theUnitPool->IsValid(u)) return SFN_ERROR_OK; Army army = u.GetArmy(); if(!g_theArmyPool->IsValid(army)) return SFN_ERROR_OK; army.AddOrders(UNIT_ORDER_EXPEL, pos); return SFN_ERROR_OK; } |
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