SLIC-Reference : AddMovement
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SLIC-Reference : : AddMovement  

Arguments: unit, amount Type: void

Give unit an additional amount movement points

Movement points will be removed at the end of the turn if not used. Example:
AddMovement(unit[0], 200);

//gives the unit an additional 200 movement points, enough to move across 2 grassland tiles or 1 forest tile.

tested   working  


SFN_ERROR Slic_AddMovement::Call(SlicArgList *args)
	if(args->Count() != 2)

	Unit u;
	if(!args->GetUnit(0, u))

	sint32 amt;
	if(!args->GetInt(1, amt))

		return SFN_ERROR_OK;

	u.SetMovementPoints(u.GetMovementPoints() + amt);
	return SFN_ERROR_OK;

Information last updated by BureauBert on 23.11.2010

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