SLIC-Reference : CantAttackUnit
CTP2 Bureau
The Modding
Knowledgebase
Apolyton CTP2 forums
Apolyton CTP2 archives
Source Code Project SVN

SLIC-Reference : : CantAttackUnit  

Arguments: unit, onoff Type: void

Make the specified unit immune to attack if onoff is not 0, set it back to normal if 0

Example:
// Declare variables
int_t i;
unit_t tmpUnit;

for(i = 0; i < player[0].units; i = i + 1)
{

    GetUnitByIndex(player[0], i, tmpUnit);

    if(tmpUnit.valid && tmpUnit.type == UnitDB(UNIT_SETTLER))
    {

        CantAttackUnit(tmpUnit, 1);

    }

}
//this will loop through all of player[0]'s units; all Settler units will not be attackable.

Source:

SFN_ERROR Slic_CantAttackUnit::Call(SlicArgList *args)
{
	if(args->Count() != 2)
		return SFN_ERROR_NUM_ARGS;

	Unit u;
	if(!args->GetUnit(0, u))
		return SFN_ERROR_TYPE_ARGS;

	sint32 on;
	if(!args->GetInt(1, on))
		return SFN_ERROR_TYPE_ARGS;

	if(!g_theUnitPool->IsValid(u))
		return SFN_ERROR_OK;
	
	if(on)
		u.SetFlag(k_UDF_IS_VET);
	else 
		u.ClearFlag(k_UDF_IS_VET);

	return SFN_ERROR_OK;
}

Information last updated by BureauBert on 23.11.2010

User Comments:

Using this form you may add your own observations concerning the above item, e.g. additional hints for usage, limitations, oddities etc. Please note this is not the place for asking questions or carrying out discussions about modding - please refer to the Apolyton CTP2 Modification Forum on that purpose.

Subject / Title*:
Text:*
(A maximum of characters left)
Your name:*
Your website (URL):

*) Required fields

No user comments yet.

  Administration
This site is currently maintained by: BureauBert (Webmaster)  Maquiladora (Manager)  Legal Notice: Legal Notice Statistics: 123525 unique users since 02.05.2004 (» Site Statistics) Hosted by: WebhostOne
Share this page:  VK Facebook Twitter LiveJournal OK MR Google+ LinkedIn tumblr Pinterest Blogger Digg Evernote