SLIC-Reference : CantAttackUnit
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SLIC-Reference : : CantAttackUnit  

Arguments: unit, onoff Type: void

Make the specified unit immune to attack if onoff is not 0, set it back to normal if 0

Example:
// Declare variables
int_t i;
unit_t tmpUnit;

for(i = 0; i < player[0].units; i = i + 1)
{

    GetUnitByIndex(player[0], i, tmpUnit);

    if(tmpUnit.valid && tmpUnit.type == UnitDB(UNIT_SETTLER))
    {

        CantAttackUnit(tmpUnit, 1);

    }

}
//this will loop through all of player[0]'s units; all Settler units will not be attackable.

Source:

SFN_ERROR Slic_CantAttackUnit::Call(SlicArgList *args)
{
	if(args->Count() != 2)
		return SFN_ERROR_NUM_ARGS;

	Unit u;
	if(!args->GetUnit(0, u))
		return SFN_ERROR_TYPE_ARGS;

	sint32 on;
	if(!args->GetInt(1, on))
		return SFN_ERROR_TYPE_ARGS;

	if(!g_theUnitPool->IsValid(u))
		return SFN_ERROR_OK;
	
	if(on)
		u.SetFlag(k_UDF_IS_VET);
	else 
		u.ClearFlag(k_UDF_IS_VET);

	return SFN_ERROR_OK;
}

Information last updated by BureauBert on 23.11.2010

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