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SLIC-Reference :
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Arguments: | unit, onoff | Type: | void |
Make the specified unit immune to attack if onoff is not 0, set it back to normal if 0 |
Example:
// Declare variables int_t i; unit_t tmpUnit; for(i = 0; i < player[0].units; i = i + 1) { GetUnitByIndex(player[0], i, tmpUnit); if(tmpUnit.valid && tmpUnit.type == UnitDB(UNIT_SETTLER)) { CantAttackUnit(tmpUnit, 1); } } //this will loop through all of player[0]'s units; all Settler units will not be attackable. |
SFN_ERROR Slic_CantAttackUnit::Call(SlicArgList *args) { if(args->Count() != 2) return SFN_ERROR_NUM_ARGS; Unit u; if(!args->GetUnit(0, u)) return SFN_ERROR_TYPE_ARGS; sint32 on; if(!args->GetInt(1, on)) return SFN_ERROR_TYPE_ARGS; if(!g_theUnitPool->IsValid(u)) return SFN_ERROR_OK; if(on) u.SetFlag(k_UDF_IS_VET); else u.ClearFlag(k_UDF_IS_VET); return SFN_ERROR_OK; } |
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