SLIC-Reference : ClearBattleFlag
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SLIC-Reference : : ClearBattleFlag  

Arguments: unit Type: void

Resets the unit's move points and allows the unit to engage in a battle again during the current turn

Allows a unit to move/fight again on the same turn following a battle.

Source:

SFN_ERROR Slic_ClearBattleFlag::Call(SlicArgList *args)
{
	if(args->Count() != 1)
		return SFN_ERROR_NUM_ARGS;

	Unit u;
	if(!args->GetUnit(0, u))
		return SFN_ERROR_TYPE_ARGS;

	if (u.IsValid() && u.Flag(k_UDF_FOUGHT_THIS_TURN)) 
    {
		u.ClearFlag(k_UDF_FOUGHT_THIS_TURN);
		u.SetMovementPoints(u.GetMaxMovePoints());
	}

	return SFN_ERROR_OK;
}

Information last updated by BureauBert on 23.11.2010

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