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SLIC-Reference :
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Arguments: | city, wonder-int | Type: | int |
Returns true if the city has the wonder indexed according to WonderDB |
Returns true if the city has a wonder of the given type. Wonder is an integer reference to the wonder database, corresponding to the entries in //default/gamedata/wonder.txt. Example:
if(CityHasWonder(city[0], WonderDB(WONDER_EMPIRE_STATE_BUILDING))) { //do stuff } //returns 1 if city[0] has the empire state building |
SFN_ERROR Slic_CityHasWonder::Call(SlicArgList *args) { if(args->Count() != 2) return SFN_ERROR_NUM_ARGS; Unit city; if(!args->GetCity(0, city)) return SFN_ERROR_TYPE_BUILTIN; sint32 wonder; if(!args->GetInt(1, wonder)) { return SFN_ERROR_TYPE_ARGS; } if (city.GetCityData()->GetBuiltWonders() & ((uint64)1 << wonder)) { m_result.m_int = 1; } else { m_result.m_int = 0; } return SFN_ERROR_OK; } |
Author: re-implementation of SLIC 2.1 function by JJB
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