DB-Reference: Diplomacy.txt
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DB-Reference : : Diplomacy.txt

This file defines the Diplomatic States

AcceptPriority int Base priority to accept this proposal
AssassinateRulerRegardCost int Regard penalty for assassinations
AttackCivilianRegardCost int Regard penalty for attacking a Civilian unit
AttackCivilianTrustCost int Trust penalty for attacking a Civilian unit
BioInfectedCityRegardCost int Regard penalty for infecting a city
ConvertCityRegardCost int Regard penalty for city being converted
CreateParkRegardCost int Regard penalty for nanite cleansing
EmbargoTradeRegardCost int Regard penalty for a trade embargo set
EnslaveSettlerRegardCost int Regard penalty for settler being enslaved
ExpelUnitsRegardCost int Regard penalty for being expelled
FollowThroughTrustBonus int Trust bonus for following through an agreement
FranchiseCityRegardCost int Regard penalty for establishing an embassy (??)
HasPactTrustBonus int Trust bonus per turn a pact is in place
HoldReceptionRegardBonus int Regard bonus for holding a reception (once per 10 turns)
InciteRevolutionRegardCost int Regard penalty for inciting a revolution
InciteUprisingRegardCost int Regard penalty for inciting a slave uprising
IncursionOfAllieRegardCost int Regard penalty for initial trespassing on Allied territory
IncursionRegardCost int Regard penalty for initial trespassing
Inherit str This defines a diplomatic state to inherit values from
InjoinCityRegardCost int Regard penalty for enjoining a city
InvaderMovementRegardCost int Regard penalty for continued movement in territory
LawsuitRegardCost int Regard penalty for being sued
NanoInfectCityRegardCost int Regard penalty for nano-attacking a city
NegativeDecay int This defines how rapidly negative regard values for the given RegardEvent will decay
NoWarTrustBonus int Trust bonus per turn not at war. Max trust is 500 until Peace is declared.
NukeCityRegardCost int Regard penalty for being nuked
PerRoutePiracyRegardCost int Regard penalty for having a route pirated
PillageRegardCost int Regard penalty for pillaging a tile improvement
PlagueCityRegardCost int Regard penalty for releasing a plague in a city
PlantNukeRegardCost int Regard penalty for planting a nuke
PositiveDecay int This defines how rapidly positive regard values for the given RegardEvent will decay
PreemptiveAttackRegardCost int Regard penalty for being attacked without a war declaration
PreemptiveAttackTrustCost int Trust penalty for being attacked without a war declaration
Proposal str Proposal this ProposalElement applies to
ReceiverRegardResult int Regard penalty/bonus for the receiver of this proposal
RejectPriority int Base priority to reject this proposal
SenderRegardResult int Regard penalty/bonus for the sender of this proposal
SendPriority int Base priority to send this proposal
ShareContinentRegardCost int Regard penalty for having cities settled on the same continent
SlaveRaidRegardCost int Regard penalty for being enslaved
TakeCityRegardCost int Regard penalty for a city being conquered
Threaten int This defines the percent chance the AI will threaten to get what it wants
UndergroundRailwayRegardCost int Regard penalty for slaves being freed
UsedNukesTrustCost int Trust penalty for using nuclear weapons
ViolationRegardCost int Regard penalty for violating this proposal
ViolationTrustCost int Trust penalty for violating this proposal
WantMapTurns int Minimum time before wanting to trade maps

Information last updated by: BureauBert on 05.07.2004
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