DB-Reference: Goals.txt
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DB-Reference : : Goals.txt

The Goals file defines the various goals that the AI can pursue

The various goals that are defined within this file can then be set from the Strategies file where they are given priority ratings and other attributes.

AlliedValueBonus int Scaled bonus given based on value of target if it’s an ally
AvoidWatchfulCity str Do not target watchful cities
ChokePointBonus int Flat bonus given if target is at a chokepoint location
DistanceToEnemyBonus int Scaled bonus given based on target distance from center of enemy empire
DistanceToHomeBonus int Scaled bonus given based on target distance from center of empire
EnemyValueBonus int Scaled bonus given based on value of target if it’s an enemy
Execute str Order to execute for this goal
ExecuteIncrementally str Execute even if force-match requirements aren't met
ForceMatch str Force match definition to use when creating squads for this goal
InEnemyTerritoryBonus int
InHomeTerritoryBonus int
IsSally str This goal is a sally point
NeedsEscort str Unit with this goal should be escorted by military units
NeverSatisfied str Goal is never completed (used for retreat)
NoOwnerTerritoryBonus int
NoTransport str Do not use transports to satisfy this goal
NotVisibleBonus int
ObsoleteArmyBonus int Flat bonus if squad is obsolete
PowerBonus int Scaled bonus given based on power level of target
RallyFirst str Armies should rally forces together before following through
RemoveWhenComplete str Remove goal after completing
SquadClass str Flag to determine what kinds of unit can execute this goal
TargetOwner str Flag to determine which player targets are valid for this goal
TargetProtectionWonder str Wonder that protects targets from this goal
TargetType str Flag to determine what targets are valid for this goal
ThreatBonus int Scaled bonus given based on amount of threat
ThreatenBonus int Flat bonus to give to this goal if an associated threat has been given Apolyton-thread
ThreatenType str Type of diplomatic threat that applies to this goal Apolyton-thread
TreaspassingArmyBonus int Flat bonus given if squad is trespassing
UnexploredBonus int Flat bonus given if target is in unexplored territory
UnGroupFirst
WoundedArmyBonus int

Information last updated by: BureauBert on 18.04.2006
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