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DB-Reference :
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| Good Sprite definitions |
| This file defines the Sprite IDs for the trade goods. Each line contains a Good ID and the number of the Sprite ID. The good sprite naming convention is GG0##.SPR and must exist in the \default\graphics\sprites directory. The first line of the file must contain the total number of Sprite IDs defined in the file. |
41 TERRAIN_ARCTIC_MOUNTAIN_GOOD_ONE 18 # "Rubies" TERRAIN_ARCTIC_MOUNTAIN_GOOD_TWO 7 # "Diamonds" TERRAIN_FOREST_GOOD_ONE 13 # "Hardwood" TERRAIN_FOREST_GOOD_TWO 2 # "Bear" TERRAIN_PLAINS_GOOD_ONE 19 # "Spices" TERRAIN_PLAINS_GOOD_TWO 8 # "Elephant" TERRAIN_TUNDRA_GOOD_ONE 3 # "Caribou" TERRAIN_TUNDRA_GOOD_TWO 0 # "????" TERRAIN_GLACIER_GOOD_ONE 0 # "????" TERRAIN_GLACIER_GOOD_TWO 0 # "????" TERRAIN_GRASSLAND_GOOD_ONE 5 # "Cotton/Flax" TERRAIN_GRASSLAND_GOOD_TWO 21 # "Tobacco" TERRAIN_DESERT_GOOD_ONE 11 # "Glass" TERRAIN_DESERT_GOOD_TWO 16 # "Oil" TERRAIN_SWAMP_GOOD_ONE 1 # "Alligator" TERRAIN_SWAMP_GOOD_TWO 0 # "????" TERRAIN_JUNGLE_GOOD_ONE 15 # "Medicinal Herbs" TERRAIN_JUNGLE_GOOD_TWO 14 # "Jade" TERRAIN_MOUNTAIN_GOOD_ONE 20 # "Tea" TERRAIN_MOUNTAIN_GOOD_TWO 9 # "Emeralds" TERRAIN_HILL_GOOD_ONE 4 # "Coffee" TERRAIN_HILL_GOOD_TWO 12 # "Grapes" TERRAIN_WATER_SHALLOW_GOOD_ONE 6 # "Crab" TERRAIN_WATER_SHALLOW_GOOD_TWO 17 # "Pearls" TERRAIN_WATER_DEEP_GOOD_ONE 22 # "Whales" TERRAIN_WATER_DEEP_GOOD_TWO 10 # "Giant Squid" TERRAIN_WATER_VOLCANO_GOOD_ONE 0 # "????" TERRAIN_WATER_VOLCANO_GOOD_TWO 0 # "????" TERRAIN_WATER_BEACH_GOOD_ONE 0 # "????" TERRAIN_WATER_BEACH_GOOD_TWO 0 # "????" TERRAIN_WATER_SHELF_GOOD_ONE 0 # "????" TERRAIN_WATER_SHELF_GOOD_TWO 0 # "????" TERRAIN_BROWN_HILL_GOOD_ONE 0 # "????" TERRAIN_BROWN_HILL_GOOD_TWO 0 # "????" TERRAIN_BROWN_MOUNTAIN_GOOD_ONE 0 # "????" TERRAIN_BROWN_MOUNTAIN_GOOD_TWO 0 # "????" TERRAIN_WHITE_HILL_GOOD_ONE 0 # "????" TERRAIN_WHITE_HILL_GOOD_TWO 0 # "????" TERRAIN_WHITE_MOUNTAIN_GOOD_ONE 0 # "????" TERRAIN_WHITE_MOUNTAIN_GOOD_TWO 0 # "????" WORMHOLE 0 # "????" |
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