DB-Reference: SpecAttack.txt
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DB-Reference : : SpecAttack.txt

Special Attack definitions

Example:

NUKE             { SoundID SOUND_ID_NUKE              SpriteID SPECEFFECT_NUKE }
HEARGOSSIP       { SoundID SOUND_ID_HEAR_GOSSIP       SpriteID SPECEFFECT_HEAR_GOSSIP }
THROWPARTY       { SoundID SOUND_ID_THROW_PARTY       SpriteID SPECEFFECT_THROW_PARTY }
ESTABLISHEMBASSY { SoundID SOUND_ID_ESTABLISH_EMBASSY SpriteID SPECEFFECT_ESTABLISH_EMBASSY }
INCITEREVOLUTION { SoundID SOUND_ID_INCITE_REVOLUTION SpriteID SPECEFFECT_INCITE_REVOLUTION }
BOMBCABINET      { SoundID SOUND_ID_BOMB_CABINET      SpriteID SPECEFFECT_PLANTBOMB }
CREATEFRANCHISE  { SoundID SOUND_ID_CREATE_FRANCHISE  SpriteID SPECEFFECT_CREATE_FRANCHISE }
CAUSEUNHAPPINESS { SoundID SOUND_ID_CAUSE_UNHAPPINESS SpriteID SPECEFFECT_CAUSE_UNHAPPINESS }
CONDUCTHIT       { SoundID SOUND_ID_CONDUCT_HITS      SpriteID SPECEFFECT_CONDUCT_HITS }
BIOTERROR        { SoundID SOUND_ID_BIO_TERROR        SpriteID SPECEFFECT_BIO_TERROR }
NANOTERROR       { SoundID SOUND_ID_NANO_TERROR       SpriteID SPECEFFECT_NANO_TERROR }
SLAVERAID        { SoundID SOUND_ID_SLAVE_RAIDS       SpriteID SPECEFFECT_SLAVE_RAIDS }
ENSLAVESETTLER   { SoundID SOUND_ID_SETTLER_SLAVE_RAIDS SpriteID SPECEFFECT_SETTLER_SLAVE_RAIDS }
SLAVEUPRISING    { SoundID SOUND_ID_SLAVE_UPRISING    SpriteID SPECEFFECT_SLAVE_UPRISING }
FREESLAVES       { SoundID SOUND_ID_FREE_SLAVES       SpriteID SPECEFFECT_FREEDOM }
SELLINDULGENCE   { SoundID SOUND_ID_INDULGENCE_SALES  SpriteID SPECEFFECT_INDULGENCE_SALES }
CONVERTCITY      { SoundID SOUND_ID_CONVERT_CITIES    SpriteID SPECEFFECT_CONVERT_CITIES }
PLANTNUKE        { SoundID SOUND_ID_PLANT_NUKE        SpriteID SPECEFFECT_PLANT_NUKE }
SOOTHSAY         { SoundID SOUND_ID_CAN_SOOTHSAY      SpriteID SPECEFFECT_CAN_SOOTHSAY }
CREATEPARK       { SoundID SOUND_ID_CREATE_PARKS      SpriteID SPECEFFECT_CREATE_PARKS }
INJOIN           { SoundID SOUND_ID_INJUNCTIONS       SpriteID SPECEFFECT_INJUNCTIONS }
SPY              { SoundID SOUND_ID_SPY               SpriteID SPECEFFECT_GENERAL_SUCCESS }
STEALTECH        { SoundID SOUND_ID_STEAL_TECH        SpriteID SPECEFFECT_OPENSAFE }
REVOLUTION       { SoundID SOUND_ID_REVOLUTION        SpriteID SPECEFFECT_REVOLUTION }
REFORMCITY       { SoundID SOUND_ID_REFORM_CITY       SpriteID SPECEFFECT_REFORMCITY }

Information last updated by: BureauBert on 13.06.2004
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