DB-Reference : Units : Sound
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DB-Reference : Units : Sound

Directory: calltopower2/ctp2_data/default/gamedata

Sound to be played when the unit triggers the given event (performs the corresponding order)

Type: str Belongs to structure: UNIT_*
Valid values: Sound ID from Sounds.txt Belongs to substructure: SlaveUprising, UndergroundRailway, CanReform, Revolution, CanSoothsay, CauseUnhappiness, ConvertCities, IndulgenceSales, CreateFranchise, InciteRevolution, PlantNuke, StealTechnology, CreateParks, NanoTerror, BioTerror, Plague, CanInjoin, NuclearAttack, SettlerSlaveRaids, SlaveRaids
Refers to textfile: Sounds.txt Belongs to element:

Example:

Sound SOUND_ID_SLAVE_UPRISING

Information last updated by BureauBert on 14.06.2004

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